Showing posts with label Short Stories. Show all posts
Showing posts with label Short Stories. Show all posts

Tuesday, January 8, 2019

The Thirteenth Psalm


The Thirteenth Psalm by Peter Fehervari. A Warhammer 40K short story, originally appearing in Inferno! Vol. 2, originally published January 2019 by The Black Library. Approx. 42 pages.

HachiSnax Note: Happy New Year Everyone! Hope all of you out there reading this are doing well; and all the best to you in 2019! The first 3/4 of 2018 were pretty dead here on the blog, but I tried to get back into the rhythm of review writing at the tail end of the year and punch out some reviews.

Will the trend continue this year? Here's hoping so. What I can say is; I cannot imagine a better review to kick off the new year than one of a story written by personal fave author, as well as good friend, Peter Fehervari! This story, The Thirteenth Psalm, appears in the recently released Inferno! Vol. 2, by The Black Library. I love the idea of resurrecting the Inferno! brand; and seeing it used as a showcase for some new talent (pulled from the pool of 3500+ submissions to BL's open callout last year). Yes, Inferno! features a lot of authors I'm not crazy about, as well as a ~50% share of dreaded AoS stories, but, you can't have everything.

Alas, this means that I am picking this story out (for now) and reviewing it singly. If I ever go back and read all the other entries (doubtful), I'll add this review to that. Don't hold your collective breaths...

~Cheers, Hach.

August 2019 update: The Thirteenth Psalm has been given its standalone digital debut; buy it here. And check out the cover:



The Thirteenth Psalm, from Black Library's Inferno! Vol. 2, marks the most welcome return of the Angels Penitent, the morbid Chapter introduced to us (along with their original iteration, the Angels Resplendent) by Peter Fehervari in his profoundly deep, heart-wrenching story The Crown of Thorns.

Side note: This is for those who, perhaps, are reading a story by Fehervari for the first time. I mention this since part of the appeal of Inferno! is outreach to new readers. Peter Fehervari is, in my opinion, and in the opinion of many others, the finest, deepest, and darkest author in the Black Library stable. Throughout the course of his body of work, he has masterfully woven a bizarre, mind-twisting tapestry known as the "Dark Coil". Ergo, each of his stories are interwoven with all the others, and all contain both important bridges between them, as well as cryptic, nuanced strands and references. 

If you are going into this story as a first-timer, I'd highly recommend, at least, reading The Crown of Thorns first. That is your best primer for witnessing the fate of the Angels Resplendent, and the current state of the Angels Penitent. On a side note, a reading of the outstanding novella Fire & Ice will introduce you to the planet Oblazt, upon which the action in Thirteenth Psalm transpires. 

And now, back to the review proper.

Formerly unparalleled artisans and craftsmen, the brothers of the Angels Resplendent fell into brutal religious zealotry with the arrival of the Undying Martyr, a mysterious and terrifying figure who espoused a regime of piousness and penance. Reborn as the Angels Penitent, the brothers have adapted an iconoclastic stance - going to far as to dispatch teams to expunge the artifacts crafted in their 'former life' from points across the galaxy (their creations were highly sought after in days of old).

Heading up one particular team (Absolution Company) is Bjargo Rathana - a former Artisan Illuminant turned Chaplain Castigant (a member of the dreaded 'Crown of Thorns' - the brutal conclave of Chaplains which oversees the draconian tenets of the Angels Penitent with an iron hammer; errrr, crozius.

In The Thirteenth Psalm, Absolution Company is tasked with the censure of a particularly heinous artifact; a massive, magnificent mirror crafted by one of the most-esteemed (former) artisans. What causes their mission to be markedly more onerous is the fact that this artifact in particular is a prized piece in the the collection of an Oblazt aristocrat, one Konteza Esseker. Esseker's tastes run towards the baser pleasures; suffice to say her manse is named the 'Concupiscent Hearth' with very good reason.

Now, if you know 40K stories, then you can guess that those with carnal desires have usually brokered deals with carnal beings. And, if you know Fehervari, then you know that whenever a mirror appears, some dark, painful truths are bound to be revealed.

The Thirteenth Psalm is Fehervari in top form. As bizarre, deep, and twisting as it is, it is still remarkably accessible. Also, what helps it stand out is that it is, bar none, Fehervari's most outright 'horror' story (to be honest, I am extremely perplexed as to why Black Library did not place this under the umbrella of their fledgling 'Warhammer Horror' imprint; in my opinion this would have been a fantastic inaugural work for it).

So how do all the parts stack up?

Story:
As with most Fehervari stories, The Thirteenth Psalm unfolds via a nonlinear narrative. We open in front of the reviled mirror, as Rathana recounts the events of the mission to the double who stands before him.

The mission, of course, had been a rapid descent into madness, as Esseker's insidious presence hounded the stalwart Astartes from the moment they stepped foot in her cursed estate.

To say more would risk spoilers. This is a short story, and Fehervari, as always, makes every word count. In short, The Thirteenth Psalm is a true Warhammer 40K Space Marine haunted house story. To put it like that makes the premise seem ludicrously incongruous; yet through Fehervari's masterful writing, it is an effective and terrifying slice of horror.

Characters:
Exceptional. When dealing with Space Marines, an author has to be creative to accommodate their particular emotional palette. Fehervari works within these parameters, and still imbues his characters with gravitas, with passion, with despair. Always despair. Despair which knows no bounds; constrained by no falls, allowing emotional tumbles which are never rewarded with even the catharsis of hitting bottom.

The Angels Penitent walk the endless path of perennial contrition; their grim raison d'etre the search for absolution for their past 'transgressions'. Of course, simple censure will never remedy these vain crimes, as the pride upon which their passions were predicated remain a fixed smear upon their souls.

Of course, the Konteza, as well as her vile mirror, find fertile ground for manipulation within these troubled souls.

Action:
Fehervari has stated elsewhere that action is never the focal point of his stories. That may be true, but in each of his stories, the action, when and where it occurs, is always top-notch. I've stated before, Fehervari has a director's eye for orchestrating action setpieces, and the results are as brutal and ugly as one would expect of combat involving genetically-enhanced humans encased in ceramite armor, and wielding wicked weapons of mass destruction.

There is one blistering action scene at the climax of The Thirteenth Psalm. It is all things mentioned above; and the ramifications are disastrous for all involved. The descriptions of all that transpires in this scene are palpable, real, and terrifying.

Name Game:
One of the highlights of reading anything by Fehervari is connecting the dots between stories; as well as searching for hidden meanings (or outright Easter Eggs) behind character and place names.

The primary connection in The Thirteenth Psalm is, of course, the return to Oblazt. Oblazt is still, as we saw in Fire & Ice, in the throes of revolt as those who've opted to throw in their lot with the Greater Good are in the process of overthrowing their aristo overlords.

As for names, Fehervari chooses those, especially for the brothers of the Angels Penitent, which carry connotations of beauty as well as religious significance.

However, there is one 'name-string' which I found particularly well done; both meaningful and clever. It involves my absolute favorite character in the story, Brother-Redactor Anselm (the main reason why Anselm became a fast favorite should be absolutely no surprise at all 😁). Anselm, a beautiful name on its own (an Italian name which emerged from Germanic roots), means "with God's protection". However, it also links to to painter Anselm Kiefer, who created a profound piece named "The Hierarchy of the Angels", seen here:

...which is roughly the same size and shape of the mirror in the story. Also remember that a true "Hierarchy of Angels" stands before the mirror in the story, as we have Brothers, a Sergeant, and Bjargo, a Chaplain Castigant (the ruling faction in the Angels Penitent). Pretty cool, right?

There's a tad more. Taking Anselm's last name, Kiefer, we saunter over to Kiefer Sutherland, who starred in a movie called Mirrors, which featured a pivotal character named....Esseker.

See, not only do you get a fantastic story; you get bonus word games as well.

Get your copy of Inferno! Vol. 2. If for no other reason than to experience this story, do it. You won't be disappointed.

Here's What It Is:
Peter Fehervari finally gets to unleash his horror chops in a terrifying, atmospheric, emotional haunted house tale.

The fear is effective, keeping us peeking around every corner, pondering what horrors might lurk there. The terror becomes real when we realize the horrors have nested in our very souls.

Also, as with The Crown of Thorns, there is an oppressively pervasive sense of sorrow permeating throughout the narrative. Perhaps the true horror here is the prospect of art, of dreams, of beauty, lost forever, scorched away from the eternal annals of time.

Cover:
No real use in critiquing the cover, as it is for the Inferno! collection and not solely for the story. I personally like this picture though; it has a nice, classic flair to it. I think it ties in to Guy Haley's serialized installment story, but I'm not sure.

The reason I even mention this is because I knew this was being used as the UK cover, but Amazon US was floating this atrocity as the potential US cover:


And yes, I can read the "Cover not final" note. Just, and no offense to lovers of Sigmarines, I can't stand them, and my distaste begins firmly with their aesthetics.

So, cool cover. Great story. Take care, everyone!

Wednesday, December 5, 2018

Mercy

Mercy by Danie Ware. A Warhammer 40K short story, originally published by The Black Library, March 2018. Approx. 15 pages.

HachiSnax Note: Mercy is a story that's been on my radar for quite a while. Anyone who's been here before knows how much I love Sisters stories, and a friend of mine recommended Ware very highly to me. Seems like a win-win. The only problem has been that I really can't go for the $4.99 price point on BL short stories anymore. It was a fair intersection of price and value at $2.99 all those years ago, but not so much now (5 smackers for ~20 pages?). And that's been one of the myriad reasons why my volume of BL reviews has fallen off. Well, that, I'm not a fan of AoS, Dark Imperium, or the direction HH has gone in, a lot of the newer crop of authors don't really do it for me, plus some other reasons, but I digress. Anyway, once I saw that Mercy was getting bundled into issue one of the new Inferno!, I had my chance. On to the review...

Author Danie Ware marks her freshman foray into the grim world of 40K with a blistering, action-heavy story showcasing one of my favorite factions - the Sisters of Battle. Let's take a look at the blurb and then get to the review:

"Sister Superior Augusta of the Order of the Bloody Rose has been called to a planet in the far reaches of the Imperium, a world where no Imperial foot has stepped in thousands of year, save a missionary sent to bring the Emperor's light to the natives. On the world is a cathedral, ancient and run down – but with an icon at its heart, a warrior-woman with a bloodied rose on her chest. Is this a symbol that Saint Mina, founder of the Order, once walked on this world? Augusta is determined to find out…"

In Mercy, Sister Superior Augusta and her contingent have been dispatched to the jungle world of Lautis to liaison with Tanichus, a missionary who has been working to bring the light of the Emperor to the indigenous population. However, according to data received, there is the possibility of a holy relic being present on Lautis -  an icon of Saint Mina, founder of the Order of the Bloody Rose. Of course, the Sisters are not the only ones interested in what lies within the ruins...

Mercy is a brief short story, and it is immensely action-heavy. And, the reason why it works so damn well is that Ware is doing the Sisters and their tactics right. Let's see how it all stacks up:

Characters: Yes, there are strong characters in this action piece. It's obvious that Ware has thoughfully (and lovingly) assembled this team, fleshing out the individuals fully. This team is built with legs for the long run, not just a one-off short story (as evidenced in Augusta returning in the new novella The Bloodied Rose. Since I haven't read it yet, I can't say for sure who else is returning).

These Sisters retain all the discipline and zeal instilled in the Schola, yet remain human. They experience tests of their morale in the face of insurmountable odds, they lapse into rage-fueled battle fury. I've always said, the test for good 40K authors is adhering to the certain draconian doctrines of the Imperium, but being skillful enough to show the humanity shining through. Because no matter how oppressive a regime is, it will not quell the basic human spirit. Sisters might be among the most disciplined humans, but they're still human. And that's what will always make stories centered around the Guard or the Sisters more inherently intimate than those following the emotionally-truncated, engineered Space Marines.

Story: The story is in the synopsis....the Sisters come looking for the icon, and get ambushed by orks. It's the most basic of premise, and that's why we focus on the quality of characters and action. There's a little twist thrown in, but it's telegraphed fairly early on. There's still elements to keep the proceedings interesting.

Action: A lot of it, and it's done well. Ware pays attention to the tactics of the Sisters, and the methodology of the weapons utilized. She also has a good handle on the orks; emphasizing the "size and strength rulez" aspect of their tactical acumen. There are good descriptions of their physicality and brute ferocity. I mean, it's orks. I kind of wish she would've played with descriptions regarding the orks fungal nature, and the dank jungle that they were emerging from. Other than that, good stuff.

Overall: Mercy is an auspicious start for Danie Ware's tenure at The Black Library. These are good times when we have both plastic Sisters and solid Sisters fiction to look forward to!

You can buy Mercy as a standalone short or bundled in with Inferno! Vol. 1.




Wednesday, September 26, 2018

Trickster's Treats #2: More Tales From The Pumpkin Patch

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Hi everyone! Wow, it's sure been a while, hasn't it. The year's almost over, and this is only the third post of 2018. Well, sorry the posts have been so few and far between, and, thanks to everyone that still stops by once in a while.

Today's post is not a review; in fact, it is a bit of shameless self-promotion. Things in the Well, a wonderful Australian small press, has released their second Halloween short story anthology, Trickster's Treats #2: More Tales from the Pumpkin Patch. In it, you will find over 30 terrifying short stories divvied up among 6 Samhain seasonal topics.

The topics are:

Pumpkin Head
Halloween House
Trick or Treat
Haunted Forests and Trees
Bob Apple
Fancy Dress

All stories in Trickster's Treats #2 range between 666 and 1,000 words, and feature some top-notch horror authors.

Even better, the anthology is supporting a worthy cause, The Women's Shelters Ltd.!

So what's this about self-promotion? Glad you asked! Within this volume is an entry by yours truly! That's right, my story, "Hatred's Germination", appears in the Pumpkin Head category. It's a violent little tale of a perennially ridiculed superintendent in a NYC Housing Project who reaches a turning point on Halloween Night. 

I'm very proud of this story, and eternally grateful to Steve Dillon at Things in the Well for selecting it. I hope you enjoy it, as well as the rest of the entries.

You can grab Trickster's Treats #2 on Kindle here. Only $2!

Also available in print here. Only $6.66!

And, finally, check out the full ToC below:

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Sunday, November 19, 2017

The Greater Evil

The Greater Evil by Peter Fehervari. A Tau short story, originally published by The Black Library, November 207. Approx. 52 pages.


As you all know, I've been keeping my Warhammer 40K reviews going up at my new blog; however, a new Peter Fehervari short is such a momentous occasion that I had to take a few minutes and post it here as well! Thanks as always for stopping by!

There are few greater causes for celebration than the release of new material from personal favorite author Peter Fehervari; so this week began on a blissful note. On Monday; The Black Library released Fehervari's newest short story, The Greater Evil, which is a Tau-centric tale that weighs in at a whopping 52 pages (nearly twice the length of the average short story; so you're definitely getting more bang for your five bucks).

Now, I will tell you right up front; this story is spectacular. I am seeing a lot of comments within the Facebook groups I frequent that cite The Greater Evil as Fehervari's best short story to date. In all honesty; I am somewhat inclined to agree. I'm pretty sure, as well, that if you read my past reviews of his works, you will see similar sentiments being expressed. This speaks to his overall evolution as an author; certain tales of his have been more dark than others; some more complex with his endless puzzles and riddles. Others are more character driven; while others come up as more accessible to the general palate. The Greater Evil, on the other hand, combines the best of all of these qualities. This is a wonderful, dark, vivid tale that serves as a testimonial that Fehervari has established himself as the best author for writing certain factions.

Now; a note before I continue: there were be a lot of commenting on the merits of the writing here; rather than on the story as a whole. The reason for this is that the blurb for The Greater Evil deliberately leaves the 'bad guys' (well, the faction the Tau is fighting here; 'bad guys' has a lot to do with geography and what side of the fence you are standing on) in the shadows. So, before I go on, here are the details from BL's website, so you have an idea of the basic premise:

A T'au Empire story

An expedition to discover the fate of a long lost Water Caste ambassador and bring an Imperial world into the T'au Empire faces grave peril…

READ IT BECAUSE
Peter Fehervari continues to build his little corner of the Warhammer 40,000 universe in a tale of mystery and danger that will leave you guessing right to the very end.

THE STORY
In the far reaches of the Damocles Gulf, an expedition of the T'au Empire heads for the system known to the Imperium as Yuxa, there to bring the influence of the Greater Good to humanity – and investigate the reappearance of a Water Caste ambassador thought lost years before. Joined by a mysterious Ethereal and defended by gue'vesa auxiliaries – soldiers once of mankind's Imperium, now devoted to the Greater Good – the expedition's leader expects a trap/ But what he finds may just change his perceptions of the galaxy. 

That being said; let's dissect this fantastic story.

Characters:

PF is a meticulous, thoughtful, and insightful author; and his characters directly benefit from this, all of them becoming imbued with true gravitas and authenticity. In any Fehervari work; almost any one of the characters could arguably carry a solid novel on their own, and this is certainly the case in The Greater Evil.

In The Greater Evil, we have a trinity of characters at the fore. First off is Voyle, a former Guardsman currently serving as a Gue'vesa auxiliary. He is a formidable warrior; and has subscribed fully to the philosophy of the Tau. However, like most of the leads in Fehervari's stories; Voyle is a man with a burden hanging around his neck like an albatross. In this case; it is the events that led up to his becoming stranded upon a derelict ship. He carries the guilt of allowing his comrades to die; as well as a festering rage against the Imperium for abandoning him. But, Voyle is also plagued by voices. Voices that keep dragging him into the past....into those pivotal moment. Are these murmurings voices from the past; or the future?

In this short, Fehervari also gives us a new type of Ethereal, known as a "Seeker", here represented by the intriguing character of Kyuhai. Personally, I like the concept of Seekers; who are more Shao Lin monks in comparison to the traditional wizened Confucian sage types that Ethereals are normally portrayed as. Granted; this might prompt some discontent among Tau purists; but I believe the logic underpinning the concept is sound enough to not only justify, but also validate its inclusion. And, Kyuhai is an interesting character. He has the wisdom; as well as the bottom-line pragmatism necessary for his position; but his martial skill allows him more front-line, hands-on involvement.

Also, another nice touch to the concept of the Seeker is that Kyuhai eschews a traditional Honour Guard; opting instead for the assistance of two exceptional kroot warriors. Anyone who has read any of Fehervari's works knows how he excels at writing for these avian conscripts of the Tau Empire - from the skrab infected horrors of Fire Caste, to the determined shaper of Fire & Ice.

Finally, we have a Water Caste ambassador named Adibh. She is yet another example of a well-realized, balanced female Tau character crafted by PF. Always seeking a proper balance in her approach to problem resolution; especially considering their position in being part of seeking a non-violent concordance with the gue'la.

Adibh has all of her personal feelings and values challenged when she is tasked with getting to the bottom of the issue regarding a face from the past - the 'lost' ambassador mentioned in the blurb - who also happens to be a longtime friend of hers; as well as a once-potential pairing mate.

And honorable mention goes to Akuryo; the thoughtful Fire Caste commander whom his loyal gue'vesa troops dub "Stormlight". He manages to steal every scene in which he appears; and acts, even in an inadvertent manner, as a major catalyst in the realization of Voyle's personal arc.

As with other Fehervari stories; there is always the chance of an 'old friend' coming for a visit. I was able to place one major character from a previous work; and there is another one whom I am guessing at, but am currently stuck.

Action:

Fehervari never disappoints in the action department. There is a nice setpiece that dominates the middle of the story (as well as a solid training sequence at the opener). It's always noteworthy how much thought he puts into the mechanics of weaponry; as well as the tactics, of all factions involved.

For me, however, there is one scene that really stole the show. In The Greater Evil, as well as in Fire Caste, there is a scene in which a Crisis Battlesuit is unleashed. And this, this is done masterfully. Also, this scene involves a more traditional, conservative Fire Caste warrior; one who is able to make the on the spot battlefield decision to prioritize saving battle drones over wounded gue'vesa troops; because the former have a greater net value than the latter. It is a perfect reminder that even though the Tau present a more 'humane' option than the cruel brutality of the Imperium; the efficiency upon which their house is built often takes emotion out of the equation.

Visuals:

As always; Fehervari brings his setpieces to life. He delivers vivid, unique imagery, time and again. His take on the gue'vesa troops is truly original, and somewhat bizarre - humans who, in their acceptance of Tau doctrine, have their skin stained blue and faces tattooed with concentric rings.

As mentioned, the setup and detailing of the deserted ship that serves as the theater for Voyle's backstory is a spacebound horror house for the records; more terrifying than the Nostromo or the colony on LV-426.

The hulk hovering above the planet Scitalyss - also known as the Unfolding Nexus - where the latter part of the story transpires; is another bastion of inherent 'wrongness' that keeps the reader looking over their shoulder at each turn.

Word Games:

Of course, the most to have with a new Fehervari release is to try and connect the dots between stories; and also find hidden meanings in names and word choices. As always; there is a lot to be found here.

I've been poring over The Greater Evil for close to a week now; and I'm sure I'm only scratching the surface on the hidden gems that PF has tucked away in here. As we all know, the Dark Coil of his tales snake along of their own accord.

Speaking of snakes, there is something of a serpentine theme going on here. This is evidenced in some of the names. The planet that the Unfolding Nexus hovers above is called Scitalyss. The system that Scitalyss is located in is known as the Yuxa system. This system is of particular interest to a celebrity Tau high ambassador named O'Seishin. If that name rings a bell; it is because he figured heavily in Fire Caste.

It also bears mentioning that aside from Scitalyss, there is only one other life-sustaining planet in the Yuxa System. A lovely little world known as Phaedra....

The name of our troubled gue'vesa soldier, Voyle, has a dead giveaway for one of the big story twists in it if you check it out on Wikipedia.

Also, the direct translation of the name of the aforementioned Fire Warrior commander, Akuryo, holds a significance in regards to Voyle as well.

If I am reading correctly, there is also a connection between Voyle's backstory and the ending of a recent Fehervari story.

Well, I'm sure I am missing plenty more. If you do spot any; feel free to mention them in the comments.

In Conclusion:

So, to reiterate, The Greater Evil is yet another fantastically written notch in Peter Fehervari's belt. The quality of his writing has evolved so profoundly; and he has shown without a doubt that he is the best author in the Black Library stable for writing Tau. Tau are so much more than angular; anime-inspired fighting suits. There is a pervading philosophy throughout their race which perhaps positions them as a more benevolent 'master' in the war-torn universe of the 41st millennium....but as with all philosophies, there are always dark corners.

And when you need to explore the dark corners of the universe, you can do no better than Peter Fehervari.

Now, I could possibly see some having issue with the ending of this story. While I feel that The Greater Evil offers a conclusive ending; it is obvious that it is the beginning of a larger story begging to be told. Just to reiterate; it is not an open-ended, ambiguous ending (although I never mind those if they are done right), nor is it a cliff-hanger that denies closure to the reader. Here's hoping that Black Library gives him the chance to add more to this excellent story.

Oh, I must also mention; The Greater Evil both opens and closes with two of the greatest lines that I have read in any 40K fiction. The opening line; an exordium of sorts (is it any coincidence that Voyle's guard unit was the "Exordio" Void Breachers?), prepares the audience for the kind of twisting narrative which Fehervari is famous for. And then, the final line bludgeons the reader mercilessly over the head with a cold truth; a cold truth that reveals itself at a point far past any hope of a remedy.

As always, I simply cannot recommend this story highly enough. Get it now, get it here.

Monday, August 28, 2017

Angler In Darkness

Angler in Darkness by Edward M. Erdelac. A short story anthology, originally published August, 2017. Approx. 329 pages.


Here we have a collection of tales, most collected from previous publications; with some that were previously unpublished. You have a fairly diverse group here; starting off with a slew of weird Westerns, and then giving us a mix of kaiju stories, Irish mob tales with a supernatural twist, tales inspired by Japanese folklore, and unique takes on classic stories.

This is one of the rare anthologies where, quite frankly, every story is a winner. There are no middling or marginal entries here. If you haven't read any of Erdelac's work before, consider this a perfect primer, or sampling platter. I really enjoy the interests from which he sources his material, and he always seeks tirelessly to put fresh/unique twists on all of them. Many stories have elements of the weird and horrific, and he makes sure to grant these takes legitimacy via logical execution. Also, he writes some of the best, bloodiest action scenes out there.

I will say that the arrangement of the stories threw me a bit. The collection is front-loaded with the Western tales, and then the remaining stories are somewhat randomly ordered. Also, there were a few typos throughout - averaging about one or two per entry. No dealbreaker for me; but they are out there.

But, again, great stories, and a sweet cover to boot! Here are my takes on the individual entries. Enjoy!

The Mound of the Night Panther: The first story in the collection tells the tale of Auguste Oudin; a trapper of French and Indian heritage who sets off on hunt for gold, and instead unearths a terrible history lesson.

After bringing some priests down to the States from Canada, Oudin barters with a local Indian boy for a gold-flecked gaming piece. To him, this is a veritable treasure map, leading to a claim, and prosperity. However, what he finds instead are a collection of huge monumental mounds; too massive to be barrows, and permeating with a palpable aura of foreboding.

Setting up camp, Oudin finds himself approached by an Indian elder; who begins to share with him the history of the sacred land...

Ok, you can tell from the premise that all will probably not go well here. However, what makes this story pop is Erdelac's respect for the source material, attention to detail, and talent for portraying vivid, brutal acts of violence. Native American lore is ripe with great material; and in this tale we hear of the Mishipijiw, the terrifying "water panther". We also find ourselves awash in the blood-soaked pages of this culture's history.

On a personal level, there is another reason why this story resonated with me. I remember when I was a little kid, we went on a school trip to the Museum of Natural History. Well, actually, it was a fairly popular school trip destination, but I remember one time most of all. Maybe I was the right age for being impressionable to the material, maybe it was a great tour guide. But in this visit, I first learned the story of Romulus and Remus, as well as the Indian tribes that played games in great arenas, with their very lives on the line. And now, Erdelac has incorporated elements from both legends; tales from separate continents, into one powerful short story.

All in all, a direct premise yields anything but a simple story. Erdelac pulls you back in time, drags you through a hallucinogenic nightmare, and leaves you in a place where the tenuous membrane between reality and legend isn't just blurred, it is torn to shreds. Great story to kick off an anthology.

Killer of the Dead: Here we have another 'weird Western'; but in this case, it's a fast, violent piece with all the surprise and power of a sudden gut-punch. The premise here is simple and direct: a young Indian boy, staying up late to greet the men of the village when they return from a hunt, bears witness to a quartet of pale riders as they massacre they village. There is a twist, of course; these riders are not just typical white men: they are not only in for wanton slaughter; they also suck the very life out of their victims.

Killer of the Dead gives us a setup, a conflict, and a resolution; but the execution ensures that it yields much more than that. Erdelac focuses on the right details to make each character identifiable and memorable (especially the villains). This is a difficult task when working within a very tight word count. The violence is also well done; brutal and pulpy. But, perhaps my highest praise can be awarded to the "vampire elements": for example, the imagery of their cheeks drawing in as they take deep drinks from their prey is something that sticks with you.

This is a great little story. As said, it's very short, and very violent. There is no expository backstory involved; but the details given tell you all you need to know. Actually, allow me to correct myself - there is a bit of backstory, if you take the minute to read the author's intro. Here, Erdelac lists some of the inspirations that went into this tale; including the criminally underrated vampire film Near Dark.

Bigfoot Walsh: The third story in the anthology is also a Western tale. Here we have the first person POV of  Keidel, a liberal-minded Dutch doctor who helps both settlers as well as local Indians. He joins up with a group of Texas Rangers to investigate a brutal raid (read: murder spree) that the Rangers are eager to pin upon the Comanche Indians (with whom the locals have a tenuous treaty in place). With the dual hope of preserving this treaty, as well as assisting any survivors, he sets off with them.

Along the way, they meet up with the titular Walsh, a quite literal Sasquatch type who is an excellent tracker/pathfinder for the Rangers. He has some leads of his own in his mind as to who the culprits are, and the group sets out with new purpose. No one, in the end, is quite prepared for what they are about to face.

Bigfoot Walsh is yet another excellent entry. Violence is the very lifeblood here; and of the first three stories, this is the one that yields the most primal ferocity and pent-up rage; as the story escalates from a routine search into something akin to Eaters of the Dead.

On top of all the other great elements here, it is the character of Walsh that seals the deal. Erdelac makes him into such an interesting entity that he outright steals every scene that he is in.

If there is one thing that I could cite as a detraction to the tale, it's the character of Keidel. I know he is integral in that he will 'bear witness' to what transpires, but I think he could've done more to show his overall mettle in the climactic action piece. Other than that, solid all around.

Devil's Cap Brawl: This is the story that first introduced me to Erdelac's work; and I originally read it in the Kaiju Rising anthology. So, I'll just copy paste that review here:

This was a fun one. Devil's Cap Brawl is set in the Dead West universe (also published by Ragnarok, I've read a bit of the first book - Those Poor, Poor, Bastards by Tim Marquitz - and really enjoyed it).

In this story, workers for a railroad baron literally unearth a long-buried miscreant monster as they go about blasting through the titular mountain. Luckily for them, they find that they have a rather unconventional ally on their side. I really don't want to get too much into it, for the sake of avoiding spoilers.

The writing here, as in the other Dead West books, is balls to the wall and full throttle. A lot of the stories in this anthology have curses, but this takes it to a new level, peppered throughout with some quite politically incorrect language. The fact that the protagonists nickname was bestowed upon him for the sheer volume of blasphemous language he uses is one clue. The fact that he is also a brash, back street brawling Irishman in the 1800's in charge of Indians and Chinamen should give you another hint of what kind of language is in store.

Erdelac does a great job in painting the scenery, fleshing out his monster, and choreographing the action. I had a bit of trouble at first with the "good guy", but he made it work. This story is the badass bastard offspring of the frantic coupling of classic Western pulp tales and good old fashioned giant monster stories.

Spearfinger: In Spearfinger, a Cherokee half-breed sheriff named Ben Burnham is on the trail of a town ne'er do well who has committed a pretty heinous crime. As his quarry flees up a mountain, attempting an egress to Arkansas, Burnham, the victim's loved ones, and all else involved find themselves within the domain of a horrifying creature known as Spearfinger.

Although this is another Western story, Erdelac flexes some serious horror chops in this outing. He imbues his characters with enough depth and personal baggage to make them all empathetic, an his depiction of the titular creature is pretty bone-rattling. But his best work is in the descriptions and detailing, shown in such colorful metaphors as comparing the click-clacking of branches in the wind to "the applause of skeletal hands". That's good stuff right there.

See also some influences from other books and movies peppered throughout. The crime committed by the slow-minded Waterback carries shades of Cormac McCarthy's "Child of God". There are also scenes evocative of the body-snatcher horrors of "The Thing".

This is a great story that I will avoid going into too much detail on, so as to avoid spoilers. But it is Erdelac at his violent, terrifying top form.

In Thunder's Shadow: I really enjoyed the premise of this story. Set during the Bone Wars, we follow academic Calvin Pabodie and his grizzled guide Neb Bukes as he sets out to research the area where a fossil was discovered.

In this story, Erdelac gleefully fleshes out a full-blown dinosaur adventure based upon the old, staged Huachuca/Thunderbird photos. Coupling his already mentioned versatile and colorful prose with truly memorable characters yields a yarn the spoke directly to my younger, dinosaur-obsessed self.

Pabodie is a classic, textbook academic character on a quest for a new discovery. Bukes, on the other hand, absolutely steals the show. He is a cantankerous combination of Rooster Cogburn and Matthew McConaughey's character in Reign of Fire.

I cannot laud enough Erdelac's job in making the pteranodons seem 'real' here. Instead of just trying to impress the reader with size or danger, he makes them living flesh; as if they are terrifying entities that you can reach out and touch - or ones that could reach out and snatch you.

Also, this story has some of the most vivid and imaginative violence in the whole book. I mean, in how many stories does the protagonist get knocked out cold by a donkey leg blown off in an explosion? You tell me.

The Blood Bay: I am reviewing these stories as I read them; but I'm predicting that this might just be the best tale in the anthology. The Blood Bay, as Erdelac explains in the introduction, plays off of the narrative of Steinbeck's 'The Red Pony' (one of my least favorite books of all time), and then ups the ante by incorporating such legendary equines as the Man-Eating Horses of Diomedes and Alexander the Great's own steed, Bucephalus.

In The Blood Bay, we meet Jonas, a sullen young boy whose father has absconded for greener pastures; leaving him in the care of his alcoholic mother and bitter grandmother. After a gruesome turn of events, his father comes to collect him, and try to integrate him into the better life that he has made for himself. This is no easy transition for a boy already molded by bitterness; although a glimmer of hope soon arrives in the form of the titular steed.

Gifted to Jonas by his appeasing father, there is a wildness and fierceness about this new horse; as well as something unsettling to all those around. As misfortune begins to falls upon Jonas' new 'family', we quickly realize that this is not just a wild-spirited horse; it is no less than a creature transplanted from the aforementioned mythologies. And, while we see the thin veneer of the 'perfect life' of Jonas' father, Famous Fallon, erode over the course of the tale, we cannot help but stare in awe at the perfect bond between the boy and his horse.

It is, indeed, the depth of the characters that make this story the minor masterpiece that it is. It is the strength of these characters that bolster the premise, which is so ludicrous that it is bold. I was blown away by the character of Jonas - here we have a true representation of a boy hardened way too early in life, due primarily to the actions of those who should have looking out for him instead of themselves. The harsh life lessons he learns early on are the drivers for his tightly coiled anger and reticence. And, it frightens me to a degree; since I have seen boys my son's age, around where we live, who come from tough or broken homes, who carry themselves and speak much in the same way as Jonas. I find myself seeing their faces as I read the words coming out of his mouth.

The action and violence in this story is much like as in the other tales; it is dark, brutal, bloody, oftentimes sudden and shocking, but never over the top or superfluous to the narrative. It must be a difficult balance to strike; but it is done successfully here.

The Blood Bay is a frightening story that will likely haunt you for days after reading it.

The Exclusive: According to the author intro for this tale, this one ties into the Merkabah Rider series, which has definitely been on the TBR horizon for a while. This tale might be responsible for moving it up a few rungs in reading expediency.

In The Exclusive, we meet Barry Twiggs, a reporter at a New Mexico newspaper who most decidedly opts to step on precisely the wrong toes (continuously) when he commits to printing all the dirt he can dig up on local magnate Tom Cotter. This leads to harassment, assaults, and, finally his untimely death. However, in this surprisingly clever and deep story, death is just the beginning. For, in this story, death brings Death, and Twiggs offers the proposal to hear His side of the story.

I don't know how much the Angel of Death appears in the Merkabah Rider series; but, if he is handled this well in them, he might just be the kind of scene-stealer that Death in the Discworld series always was.

The best part of this yarn come in when Erdelac uses Death (or, properly, Samael) as a mouthpiece to recount happenings from the very beginning of time. We get hints about Satan's fall from grace, and of Adam and Lilith's earliest transgressions and petulance. These are very engrossing and interesting portions.

Erdelac also makes Samael a sympathetic soul: a being who is, in turns, stoic, withdrawn, rageful, dutiful, and mournful. But, what allows us to find commonality with him is that he has, like all of us, suffered at one point from that most tragic, and deeply felt hurt of all: the loss of love.

The portrayal of Twiggs is well done, also. Personally, his banter with Samael gets a bit too cute at times, but I can understand the Erdelac is trying to keep some levity flowing through some otherwise sombre material. Plus, as we can see over the full course of the story, Twiggs is not just a one-note narrator. Like Death, he has a story to tell as well. And, it is a truly heartbreaking one.

Tell Tom Tildrum: Ah, yes, there was some really good stuff in this story. Although, I will say, to truly enjoy this tale at its fullest, you might want to do a bit of homework first. Definitely read the author's intro, as well as Erdelac's blog post about what went into making this tale. Then, if you aren't familiar with them, read up on some of the notorious exploits of "white hunters" as well as the Happy Valley Set.

So, this story first appeared in an anthology called 'Tales from the Bell Chair', the premise of which posited an exclusive club which members could only join by regaling the current members with a shocking personal tale, and having it be riveting enough to garner their approval. Nice. Very cool.

In Tell Tom Tildrum, the prospective new member is one Captain Howe, who will choose to tell a certain story from among his drink and drug-addled days of running with the Happy Valley folks. The tale he tells recounts a lion hunt that goes horribly, horribly wrong. And that's all I'll say on that, so as to avoid spoilers.

Erdelac's 'method writing', making the setting so palpable that it allows for complete reader immersion, is what truly elevates the story here. It is not just making the horizon feel alive; there is something great in how he captures the mindset of these people; for whom their personal hedonism allowed them to blithely eschew anything that even remotely resembled a moral compass.

For me, the end sequence came off as a bit over the top - well, to be honest, I never wanted the story to leave Kenya - but, it does make sense in the tying up the narrative, so I can't complain. It also incorporates the angle of citing the classic fable "The King o' the Cats". Plus, the closing lines are, in equal amounts, beautiful and jarring.

Mighty Nanuq: As previously mentioned, my first exposure to Erdelac came from his Kaiju Rising contribution. Little did I know just how many 'giant monster' tales he has under his belt. Here we have another stellar kaiju outing from him, with a tale that originally appeared in Mechanoid Press' anthology "Monster Earth". I guess the premise in that collection is that each country has a "national kaiju" of sorts; akin to the country specific jaegers in Pacific Rim. Not sure if all of these stories tie in to WWII, however.

So, in Mighty Nanuq, Erdelac chooses to focus on the titular creature, the local representative for - Canada. Well, not exactly the first country to pop into one's mind when veering towards discourse on the Great War, but Erdelac has stated that he wanted to do a story focusing on the Inuit, and this was a grand opportunity.

Nanuq focuses on Hal Anawak, who is retiring from his post in Canadian Intelligence; and his relationship with his estranged, angry young activist nephew Matthew. Actually, I should clarify on the importance of the activist angle real quick - in the backdrop of this story is the occupation of Alcatraz Island by Native Americans in the late 60's. I had never in fact heard of this story; and I appreciate an author who can send you running to the history books without shoving an agenda down your throat.

Matthew is more of a rally attending, fist pumping activist; and he harbors a bit of resentment for his uncle, whom he believes to have sold his heritage to become the white man's stooge. Over the course of the story, he is going to get a real education.

Erdelac manages to pack a lot into this story. I don't know if it is a part of this anthology, or just this story, that these monster stories showcase a relationship between the monster and a "master" of sorts (one who as either direct control or influence; with Nanuq it is the latter). As Hal helps Matthew come to grips with his shaman lineage, we get a flashback to WWII, and how Hal began his work with the Canadian government. This is where we get to the meat of the kaiju action, as Nanuq does battle with an abominable, stitched together Nazi horror.

Kudos on a well-choreographed battle, too. Erdelac hit all the right notes on a giant monster scrap - size, scope, and brutality. On paper, Nanuq might seem a bit bland - just a huge polar bear wit bright blue eyes. But, in the finished product, he is a sight to behold.

Erdelac shows strong finesse in other detailing aspects as well. In describing a Nazi U-Boat and its crew, he perfectly portrays the shape of it and the different uniforms of the crew in basically the space of a paragraph. He does this by stressing the important details and letting the reader's imagination fill in the blanks.

Finally, the story caps off with a return to the 'present' of 1969. And, in tying things up, he integrates elements of duty, heritage, and racial politics, all without teetering into the exploitative or hamfisted. No mean feat, there.

A Haunt of Jackals: Every good anthology deserves a follow-up, it stands to reason. So, there Mechanoid followed up Monster Island with 'Betrayal on Monster Island', which again features a contribution by Erdelac.

In Haunt of Jackals, Erdelac gets to play around more with his created Nazi "Monstrum" program. Here, we meet a group of Mossad Nazi hunters as they go deep into Paraguay to retrieve the Monstrum equivalent of Dr. Mengele.

Of course, the doctor has not been idle in all of these years since the war. And, as our protagonist, Boaz, attempts to close the deal on the pick-up, he is treated to a taste of the doctor's efforts.

Remember, in the Monster Island world, each country gets its own monster. Dr. Austerlitz' calling is in making monsters. It piqued the interest of the Nazis and their deep coffers during the war; and now, it has attracted new suitors - the Mukhbarat, Iraq's Intelligence Agency. This, of course, does not bode well at all for Boaz's new home state of Israel.

What we have in 'Haunt of Jackals' is 99% of a great kaiju story. Why only 99%? Well, let's heap the praise before we pick the nits.

We definitely get a solid lead in Boaz. Erdelac has made this aging, hardened Nazi-hunter into a real person. Boaz has survived the camps; whereas his family did not. He carries the wide palette of emotions that I am sure many Jews did as they made Israel their new home, and tried to find some closure with what had happened: anger, sadness, frustration, fear, and hope. Boaz knows that his shelf life is expiring, and he wants to go out with a big catch.

We also get some fantastic kaiju, yet again. Once again, there are creatures that seem little more than giant animals (in this case, the pair of striped hyenas), but what Erdelac has done to make them memorable (especially their breath weapons) is extremely commendable. On the Israeli side, there is a defender as well. Not surprisingly, it is a type of golem; but the execution brings to mind a type of Krav Maga Daimajin.

Another important aspect of kaiju stories is location. I'm sure one of the best parts of planning a giant monster tale is determining just where they are going to destroy. Are they going to take down famous landmarks? The author's hometown that he or she always hated?

The important thing in bringing these areas to life, of course, is making sure to capture what actually gave that area its importance. You don't just talk about smashing apart New York City and describe the buildings falling; you need to make it feel like NYC for authenticity.

The point I am trying to make here is that Erdelac does this in an astounding manner during the story's climax in Jerusalem. Through Boaz's eyes, we can truly process the importance of the religious landmarks being destroyed. Giving us a sense of the true value of these monuments increases the urgency driving all efforts to stop the rogue creatures. This touch adds a real sense of reader investment.

So, I guess that brings us to the one thing I had an issue with - the ending. And that is; it all ends way too abruptly. I'm not talking about an ambiguous ending. I literally mean you may go back and forth on that page, expecting a new chapter to start because that is really how suddenly it all ends. I thought perhaps there was some kind of error, but this story is bookended on both sides with well-chosen Bible passages, so I knew that it was over.

Perhaps it was setting the stage for more stories with Boaz? If that's the case, I'm on board. Apart from the abrupt end, this is a fantastic kaiju tale, with a unique choice for setting that was executed in a fantastic manner.

The Better To See You: According to the author intro, the idea for this entry arose from some story swapping between Erdelac and his seven-year old daughter. What it is is a new, modern take on the classic Little Red Riding Hood story.

The Better To See You is the shortest tale in the book so far. But, within that economic page count, it delivers a lot of evocative, image heavy prose, as well as palpable tension and danger.

I really can't say much more about it. We all know the origin story. Going from that, it's best to just sit back and watch what daughter and father did with a modern, alternate take.

Conviction: What a raw, powerful story here. In Conviction, we meet Abassi, a young boy growing up in a truly hellish landscape - the former Cabrini-Green housing projects in Chicago. Abassi is a bright boy with real artistic talent - all skills that are usually suffocated beneath the broken families, oppressive poverty, and oppressive gang presence/control that ghettos are often so rife with.

But, there's more to this story. Actually, it is something that has been done before. This is one of those stories where the theme is "if you believe hard enough, it will become real". This sounds routine until you run it through the lens of the absolutely hellish landscape which Abassi must walk everyday.

Continuously harassed by the local gangs, plagued by the memories of what they did to his sister, and even talked down to by his own grandmother, Abassi finds a glimmer of hope in Ms. Orozco (a guidance counselor or social worker, or someone in that capacity); only to have that one glimmering ray of benevolence yanked away from him; consumed by the ever-hungry furnace of ghetto misery.

Once that happens, Abassi will use the power of belief, as well as his artistic talent, to paint new pictures.

So, if The Blood Bay is going down as my favorite story in the anthology, then this is a close second. As I mentioned, the premise of "belief becoming real" has been done before, but I've never seen it done like this. Not many authors can effectively capture a prose snapshot of the projects, but Erdelac does it here. I seriously cannot lavish enough praise on the legitimacy that his attention to authenticity has imbued this story with. From the desolate panorama, to the spot on 'hood dialect, even down to the gang-specific writing on the walls, he has truly brought the projects to life.

Then, there are the "pictures" themselves. What I truly love about this story is that, at the turning point where Abassi begins to make his pictures real, you cannot tell for sure if this is literally happening; or if it is the coping mechanism of an unreliable narrator. The pictures themselves are terrifying in proposal, without going into exploitative, full detail. Erdelac is a shrewd enough author to give the reader enough notes so that they can fill in the details in their own minds; and then be horrified by the results. There is some amazing stuff here; and we have to come to terms with how satisfying it is to the vengeful spirits within us.

And through this all, Abassi remains a strong protagonist. He is never held up as a cheap prop to curry sympathy for those whose dreams and talents are crushed on a daily basis by the ghetto meat grinder. As outlandish as the story proceedings become; he never turns into a cartoonish villain. Abassi is, from beginning to end; a smart boy with a good heart that has become hardened way before his time by the environment which he lives in. And, in the end, all he wanted to do was draw a beautiful picture.

Crocodile: When I was reading the descriptions of the stories in this anthology, this is one of the ones that sealed the day. What a deliciously ludicrous premise: a Pizza Hut cashier at a seedy Interstate truck stop falls in love with a modern day (read:sparkly type) vampire. That's great stuff. As if to up the ante, Erdelac even finds time to use elements of the classic Peter Pan story as the underpinning for the narrative.

It's fairly apparent that Erdelac is having a fun time with this story. What we have is a stinging indictment on the current state of vampire fandom. The observations run the gamut of shrewd quips right up to blatant mockery. The girls of my youth that touched themselves to Lestat have grown up and spawned a legion of teenyboppers that gush and fawn over sparkling pansies like Edward Cullen. And Gwendolyn, our protagonist here, is a prime example of this demographic. There's a good deal of fun poked at her narrow-mindedness and naivete; even though there is a real kind of sadness to her narrow little world; a world of dirty, lusty truck drivers that only the attention of a pale, fanged, waifish pretty boy can offer liberation from.

Taking all of this outlandish, and seemingly incongruous inputs, and making an engaging, cohesive story out of them was no mean feat, but Erdelac has done it. I won't teeter into spoiler territory by going into too much detail; but even at the point where you can see that things are not going well, there are some fresh surprises. Also, the attention to detail; as well as an authentic sense of place, really bring the location to life. This story blends the levity and tension of the scenario in a seemingly effortless manner. Cannot recommend enough.

Philopatry: In this story, an old South Boston priest seeks out a former altar boy turned hitman to solicit his 'services'. It turns out that there has been a recent string of gruesome murders; and the priest, Father O'Malley, has come in possession of the identity of the killer via the confession booth. It's a tough call for our erstwhile killer, Terry Dunne. But, given the heinous nature of the killings, he opts to help put an end to them.

Again, I really don't want to go into too many details here, for there are some surprises. Then again, Erdelac gives the biggest of these away in the author's intro, so there's that. There's also something really interesting in those notes: it turns out Erdelac had written an initial version of this book in High School; we have no idea how rough or raw that version was, but if the framework was the same, it's very commendable.

So again, without letting loose with spoilers; I can still comment on all the things done right here. Again, we have characters that are superbly fleshed out; as the reader you feel as though you are in their heads; grappling with their inner demons. I haven't spent much time in Boston myself, but there was a real sense of placement.

And then there is the violence. Most of the stories in this anthology have had some fairly brutal scenes in them, but the action scenes in Philopatry are some of the best, bar none.

The whole story reads with a seamless, cinematic quality; culminating in a rousing sequence, and capping off with a scene that begs for a serialized continuation.

Also, kudos for the history lesson on St. Mercurius.

Sea Of Trees: The interest in Aokigahara, Japan's 'suicide forest', has been a true cultural phenomenon, spread like wildfire courtesy of the internet. Erdelac offers a fresh story here, using the forest as his basis. As he notes in his introduction; instead of doing a ghost story, he focuses on how the occurrences of suicides within the forest spike in correlation with the close of the fiscal year. He uses this as a springboard for the plain and simple tragedy that is the inarguable fact that we are ruled to such a large extent by money. Our security in our quality of life is tied to designed paper; or, in modern times, dancing numbers on a computer.

This brings us to our protagonist, Manabu. It is easy to sympathize with, and, for many of us, outright identify with Manabu (especially those of us that weathered the Great Recession). Working insane hours in an accounting job; Manabu should have been able to carve out some semblance of an enjoyable life. But, in modern day Japan, still unable to right itself after the burst of the economic bubble of the 80's, life is a never-ending hamster wheel of exorbitant rents, bills, and loans due. So, even with a decent position; Manabu is still living paycheck to paycheck, over 15 hours a day, and only barely keeping his nose above water.

Correct that. He was. Now, after the close of the fiscal year, his company decided that "he was a redundant expenditure", and so, he has no options, and no safety net.

Then again, he has no family, and no children. By that metric, an easy egress via a stroll into the suicide forest seems a logical solution.

I never expected this kind of take on the Aokigahara legend. I also never expected the execution to be this good, either. The opening scenes were kind of a crushing blow; bringing to mind a lot of painful memories of when financial burdens were a lot more oppressive. Also, the scenes with Manabu's mother never failed to bring a tear to my eye. It really shows us how tragic it is that that pure, honest maternal love has to be replaced by indentured servitude to currency.

The tone switches gears a bit towards the middle, as Manabu meets a 'grave robber' of sorts, allowing for a bit of honest discourse and introspection.

The 'third act', if that's what we should call it, adds a bit of dark humor to the dark material. I really did not see the story panning out like this, but it does tie the story up nicely.

Read this story; get you priorities in life straight, and don't take anything for granted.

Thy Just Punishments: From the Aokigahara suicide forest, we find ourselves transported back to South Boston. Once again we have the church seen in Philopatry, and a tenuous reference to that story (a mention of Terry Dunne heading to jail dates this tale as a bit before that one). In Punishments, we meet Father Tim O'Herlihey, a real dirtbag of the cloth who drones through the monotonous rituals of his calling, as he dips his fingers into the collection boxes to support his habit of betting (and losing) at the track. He also has a side gig as well - as a "occult hitman" to the Irish mob. I won't go into the detail of what qualifies as an occult hitman; it is a really cool concept, executed with precision by Erdelac.

The Just Punishments is another of the shorter entries in the anthology; and, according to the author notes, one of Erdelac's first outings with putting a humorous touch in his tales. I'm guessing that makes it an earlier story for him; since he really seems to have found his stride in imbuing deft (and sometimes overt) touches of humor through his tales.

The best thing about this story is the fact that O'Herlihey's main foil is a shriveled little Irish biddy; transplanted from a neighboring church undergoing renovations. She sees through his B.S. with a clarity beyond the capacity of her rheumy old eyes, and harries him at every turn with a doggedness that type usually only reserves for clipping coupons and bingo night.

If there is anything I could recommend for this story; it'd be a little more info on the amount of money O'Herlihey has pilfered, and the true extent of his gambling habit. Also, an idea of just how many 'hits' he has performed; all of these could solidify his scumbag status a bit more and allow us to truly enjoy him getting his "just punishments".

On a personal note, I really enjoyed the author's intro here. Being raised Catholic as well, there were some similar stories here. Erdelac tells of the incident that turned him off of church, as well as a story about a little old lady. For me, the incident that turned me off of church involved a little old lady and an asshole priest. Just putting that out there; for it seems that as we get further into the book, Erdelac opens more and more in his notes; making them just as interesting as the stories.

The Wrath Of Benjo: With this story, Erdelac truly saves the weirdest for last. The concept for Wrath of Benjo takes root in the idea of tsukomogami, a Japanese legend that postulates that tools, or items, can acquire a spirit after a century. In this unique tale, we meet a toilet, long idle, that comes self-aware after existing for a hundred years.

Crossing paths with this long-forgotten, yet eternally proud commode is Araki, a news photographer who finds himself bouncing along the back roads of the boonie village in the midst of a tumultuous storm. However, the storm is not the only source of turbulence; there is also a roiling, raging unrest in his bowels. Seeking any port in the storm; he comes across the forgotten Benjo.

Then, in his naivete, he makes the error of doubting Benjo's studious attention to his duties.

Not a good idea when your ass is literally on the line.

What follows is a true gross-out climax; and I'll just leave it to you to read since it is probably the shortest, yet wildest, tale in the book.

The only things that didn't really work here was that it decidedly felt like a modern day story; yet Erdelac had to mention advanced technology in other areas of Japan to suggest that the events transpire in the future. Since Benjo is a Western style toilet, his hundred year sentience wouldn't occur until later this century. Still, a lot of gross fun here; even if I was wincing almost the entire time.

You can get your copy of Angler in Darkness here. At $3.99 for 18 great stories, it's a steal.

Monday, May 22, 2017

This Long Vigil

This Long Vigil by Rhett C. Bruno. Originally published December, 2015 by Pervenio Corp. Approx. 20 pages.

Last June, I concluded my review for Rhett C. Bruno's ambitious bounty hunter novel Titanborn with the observation that he has introduced a universe that is fertile ground for additional stories. This Long Vigil, actually published back in 2015, While this emotional short does take place in the same universe, it is not connected to the story of Titanborn protagonist Malcolm Graves. Let's take a look at the blurb before we get to the review.

After twenty five years serving as the lone human Monitor of the Interstellar Ark, Hermes, Orion is scheduled to be placed back in his hibernation chamber with the other members of the crew. Knowing that he will die there and be replaced before the ship's voyage is over, he decides that he won't accept that fate. Whatever it takes he will escape Hermes and see space again, even if it means defying the regulations of his only friend -- the ship-wide artificial intelligence known as Dan.

The story here revolves around Orion's "last day on the job". We watch as he goes through the mundane motions of his daily tasks, eats the same nutrient-balanced food equivalent, and engages in games of riddles with Dan, the AI that overseas all the major operations of the Hermes. 

And yet, something keeps niggling at the back of Orion's mind. Is it a feeling of doubt, of desire, or both? These feelings are exacerbated as he finalizes his choice for his replacement monitor. Day in, and day out, he witnesses births and deaths which occur in stasis tubes. It is Inhabitant 2781, the beautiful young female who is the forerunner in his replacement choices, that apparently spurs the escalation of Orion's desire to want.....well, to want more.

So, Orion has to make the first true choice of his lifetime. What comes out of it is a sobering, emotional tale. You might be expecting something with an element of danger, or perhaps the kindly Dan assuming a dictator role, but that isn't this story. This is a story that reminds us that the tough choices are often the tough choices because they do not come with guaranteed happy endings.

Orion is a nicely done protagonist. We can sympathize, for sure, with the frustration associated with a mundane life of set tasks. At one point I wondered, what is it that drives him to desire "freedom"? It isn't as though he is shown trying to gather additional intelligence on the "worlds out there". But, then you realize, it is basic human nature to try to see, learn, and know what is a step beyond the familiar.

As in his Circuit books, Bruno gives us an AI that is more compelling than the human character. Dan is a system akin to HAL or AUTO, As the story progresses, we wonder if his efforts at rapport are genuine, or set algorithms in place to maintain the mental sanity of the human element on the ship. However, as the story reaches its climax, it becomes apparent that the concern was in fact genuine (or was it?).

There you have it; a fully-realized, emotional tale packed into an economical wordcount. Give this short a read.

Buy it here.

Visit Rhett's site.

Recent TNL interview with Rhett C. Bruno.

Tuesday, June 14, 2016

Kaiju Rising - Part 5

Kaiju Rising by various authors. Edited by Tim Marquitz & Nick Sharps. Originally published by Ragnarok Publications, Febraury 2014. Approx. 552 pages.

And now we come to the end. The last five stories in this amazing anthology....

Stormrise by Erin Hoffman (26 pgs):
Although this is technically both a mech and a kaiju story, the real focus of Stormrise is self-aware digital intelligence. Erin Hoffman creates a fierce and fun short story in which a digital intelligence becomes aware, names itself Keto, and decides to demonstrate to the organic, human intelligence that she is more qualified to be their steward. A digital, benevolent overlord if you will.

Caught up in this are Keto's programmer/creator Sandra, who is working the damage control angle for the corporation that helped create Keto, and Airi, a renegade flyer person (actually, her job title isn't really specified), who becomes Keto's ward/captive.

Set in 2154, this story nicely highlights a kind of saturation point of human dependence on technology, to the point where we essentially have a HUD of sorts implanted in us. Hoffman effectively postulates how easily this could be used against us should the machines rise; how simple it would be to read our moves and deploy countermeasures before we take a single step. Hoffman does it so well that you don't even care that there isn't a giant monster or robot stomping about.

The concept is great, the characters are great, the execution is great. Hoffman crams a lot of elements, and realizes them fully, without leaving the story feeling overstuffed. In a perfect world, this story could've been stretched to a 50-60 page novella. Also, the ending leaves you begging for the sequel. I checked the Mech anthology lineup to see if one was listed, but alas, there isn't. Here's hoping we see more of these characters one day.
Score:9/10

Big Dog by Timothy W. Long (27 pgs):
Really nice military mech vs. kaiju actionfest here. This story takes place right after the end of World War II as we know it. Here, the Japanese have allied themselves with alien intelligence, the kaijus, and it is up to a united American/European front (included a beaten Germany) to save the day. The action here takes place in Saipan, as the titular mech, a new weapon in the war against monsters, is getting the acid test, and being tasked with retrieving a kaiju biological sample.

Our protagonist here is Commander Katie Cord, a tough and capable Air Force pilot turned mech commander. Long does a nice job in fleshing her out; giving her a deep rooted animosity towards her former Nazi assistant, Glaus (due in a large part to his being a former tank commander, while Cord's fiance was killed in a tank).

Long's depiction of the kaijus, their appearance, characteristics, and weaponry, is effective, imaginative, and bizarre.

The real winner here is his description of working within the Big Dog. This is a clunky, awkward monstrosity, and its primitive technology coupled with the chaos of battle make piloting it a living hell. Long really conveys that feeling of trying to successfully maneuver an ungodly mechanical construct against unearthly monsters.

So what we have is a pretty standard narrative framework, with a fairly predictable outcome, bolstered by great execution, vivid conceptualization, and blistering action. And I always say that even the most trope-y storyline is still fun when done right. Big Dog proves that.
Score: 8.5/10

The Great Sea Beast by Larry Correia (23 pgs):
Now we move on to a pretty dark redemption story from 12th Century Japan. As a boy, Nasu Munetaka survived an encounter with the titular monster, and that was only the beginning of his misery. The injuries he sustains in the incident cause him to grow up small and weak, causing him to be considered useless in a court that refuses to acknowledge what occurred. Instead, the blame is placed on his father, who is labeled in death as a drunken incompetent. Alone and dishonored, Nasu feels despondent. That is, until he discovers one talent he possesses: a deadly acumen with the bow.

Years later, Nasu has a new sense of worth, as a veteran archer of many feudal conflicts with an impressive kill tally. Working from some newly uncovered intelligence, he leverages his clout into an expedition to discover and kill the creature which ruined his life so many years ago.

Correia tells a great tale here. He's done his historical research into the period, and he paints it with a vivid brush. Our 'hero', Nasu, is a driven man. He is not one for kindness, or consideration. He has been galvanized by a life of hardship to a sort of pinnacle of single-mindedness. This might make him hard to like, but I found his utter realness refreshing.

On top of that, you get a fairly terrifying kaiju, and some great, bloody action. I really liked this story.
Score: 9/10

Animikii vs. Mishipeshu by C.L. Werner (29 pgs):
This is a story I was really looking forward too. Not only is Werner a solid and prolific Black Library scribe, he is also a known kaijuphile (check out his Godzilla vs. Cthulhu fanfic). What he presents here is without a doubt the purest example of a kaiju vs. kaiju brawl in this entire anthology.

Following a nifty little intro that sets the scene, and dispatches with the only real human presence in the story (a sleazy corporate type), Werner unleashes two massive beasts from Ojibwe myth: Animikii, the Thunderbird, and Mishipeshu, the Water-Panther. What ensues is some stomping action followed by an all-out monster battle.

With the kaiju being the focus here, Werner meticulously details the appearance of each. With Mishipeshu, he deflty combines the lizard-like and feline traits to craft a lethal hunter-killer. And with Animikii, the physical traits render him something not unlike veteran kaiju Rodan (although with an electricity based beam weapon instead of the fire Rodan employed in Godzilla vs. MechaGodzilla II). I've always loved Rodan, but there was always something about him that didn't translate well in the movies. You knew he could create devastating wind attacks with his enormous wings, but it always just looked silly to see him standing there flapping them. In the story, Werner portrays the enormity of an attack like that excellently.

The descriptions are vivid, and the special weapons are done well. The action itself plays out with a blow-by-blow analysis. All in all, Animikii vs. Mishipeshu is the epitome of what this anthology is all about.
Score: 9.5/10

The Turn of the Card by James Swallow (37 pgs):
The last story in the anthology is also penned by the last of the Black Library scribes. James Swallow's involvement in Kaiju Rising was one of the stretch goals, and it is based in the Colossal Kaiju Combat universe.

This turns out to be another one of those stories that is paper thin on premise, but solid in execution. In Turn of the Card, we follow a London Police helicopter crew as they try to make sense of the sudden appearance of multiple kaiju in the Queen's stomping grounds. The lead character, a tough girl with a troubled part named Hannah Brook, decides to impulsively take the chopper into the city (which has been earmarked to be leveled in an attempt to stop the monsters) to rescue the uncle who raised her. Said uncle is holed up in the British Museum, and may hold a key to understanding what has allowed these creatures to run amok. Also, there is the persistent, underlying feeling that Hannah has some sort of tether to the goings-on.

All of this is just a set-up to letting these monsters unleash hell. Swallow packs a lot of the CKC kaiju into this story. He does a bang-up job describing them realistically as well; especially seeing as though a lot of them look pretty cartoony in the game. That's what he excels at, though. Swallow also has a true director's eye when it comes to staging the action. He gives us a multitude of perspectives; from shaky phone cam footage, to aerial shots, to on the ground views reminding us just how small man is in the face of these terrors.

The human characters are likable and easy to relate to. The kaijus chosen (I believe there was open voting to pick which ones would appear) are interesting, and Swallow does them service fleshing them out. Here's hoping he one day does a full length CKC tie-in novel.
Score: 8.5/10

And that's it! It's been a pleasure finally finishing this anthology!

Thursday, June 9, 2016

Kaiju Rising - Part 4

Kaiju Rising by various authors. Edited by Tim Marquitz & Nick Sharps. Originally published by Ragnarok Publications, Febraury 2014. Approx. 552 pages.

Moving along at a nice, speedy clip now. Stories 16-20 today.

Operation Starfish by Peter Rawlik (16 pgs):
With Operation Starfish, Peter Rawlik presents a kaiju story steeped in Lovecraftian influence. Told in the form of a letter penned by a man losing his grip on his sanity, it recounts a government experiment conducted in the 60's to strike back against "invading" monsters (as is commonly done, Rawlik wisely ties kaiju events to real life historical occurrences).

The Lovecraft touch is strong in this tale. Rawlik focuses on the tragic hubris on man's actions; and his monsters, while terrifying, garner that quality not from frightening depictions, but by their inherent "wrongness" and incongruity with our perceived reality. This is all bolstered by a strong writing style that truly puts the reader in the action. One of the few tales that actually frightened me a bit.

If I were to list one complaint with the story, it is that Rawlik does not maintain the level of the narrator's lunacy from start to finish. Instead, the displays of madness is remanded to the bookends of the very beginning and very ending. I'm assuming this was to allow more accessible expository description in the bulk of the narrative. How great would it have been if the entire story had been one manic rant, forcing the reader to parse the actual information from the ramblings. Either way, a very solid, scary tale.
Score: 8.5/10

With Bright Shining Faces by J.C. Koch (18 pgs):
I'll say right off the bat, this one might get my nod for most original story in the anthology. Also, there isn't much that I can elaborate on in the review without getting spoiler-y.

In a small town near the Gulf of Mexico, a schoolteacher watches as a peculiar student (peculiar, yet popular) holds her peers enraptured by a succession of monster doodles. And yet, even the teacher, Mrs. George, has to admit that there is something odd about the pictures when viewed in the periphery. Almost as if they are alive....

Even with a setup like this, I had no idea where this story would actually be going. All I can say is that it is outlandish, audacious, and fun.

With Bright Shining Faces is also bolstered by a great writing style. Koch has a real knack for detailing scenery and rendering real characters. Mrs.George is a full-fledged person, made very real over the course of a few pages; a capable teacher and good-hearted person stuck in a failing marriage.

All in all, weird and wonderful.
Score: 9/10

The Banner of the Bent Cross by Peter Clines (24 pgs):
During World War II, an esteemed group of historians are called in to solve the riddle of a mysterious Nazi ship that had appeared and began cutting swaths through Allied vessels. Once they determine that the ship is an artifact straight out of Greek mythology, they propose an equally fantastic, yet considerably more dangerous, potential solution.

Banner of the Bent Cross has an exciting concept. It's execution has a definite cinematic flair to it. This story reads like a throwback to those high-adventure, richly color-saturated Technicolor movies of the 60's.

While most of the kaiju action occurs off-page, the descriptions of the creatures is fantastic and terrifying.

Where the story suffers, however, is in the characters. None of the characters really escalate above a comfortable trope level (with the exception of the treasure hunter character Carter, aka The Roman). I understand that the players here are truly focused on the mission at hand; but there is nothing here to make them sympathetic.

Lastly, one thing that really would have snagged the reader from the get-go would have been a scene showing the Argo itself in action, letting us see this mythical ship in action against a modern day warship. An ancient craft tearing a mechanical colossus to ribbons. But that's just my opinion.
Score: 7/10

Fall of Babylon by James Maxey (28 pgs):
Even though David Annandale's entry had some biblical overtones to it, it was inevitable that somewhere in this anthology there would be an entry that drew on Revelations. Fall of Babylon is that story. In Fall of Babylon, a young man finds himself embroiled in no less than the Apocalypse as the literal Lamb of God does battle with his sister, a internet star turned pop idol turned manifestation of Babylon.

I have to say; the interpretation and incorporation of Biblical elements from the Book of Revelations that we witness here is amazing. Maxey paints the apocalyptic landscape (a realm shift of the spirit world over Earth, with the action taking place in the Big Apple) is vivid colors and torrential blood rains. And his representation of the Lamb of God as a kaiju is awe-inspiring.

As for characters, this really isn't my cup of tea. Dan, who provides the first person perspective, is set to perennial snark. And it's not just him; this whole story is steeped in snark and sarcasm. When it becomes the general tone, as it does here, there is no chance for immersion, or to generate a bond with the characters. It's kind of like watching a Tarantino movie; everybody talks the same, and soon you realize, it's not different characters at all; it's the author speaking through different mouths. And that detracts from the overall effect.

But, for visuals, an overall superb conceptual framework, and a truly imaginative take on the Biblical elements, you can't beat it.
Score: 8/10

Dead Men's Bones by Josh Reynolds (22 pgs):
The second of entries submitted by Black Library veterans, Dead Men's Bones takes place during one of my favorite periods to read about: World War I. In it, a trio of specialists (Britain's Royal Occultist, his assistant, and an American mystic man/soldier), investigate strange goings-on in an abandoned medieval castle in France. What they find is a horror beyond imagining, made undeniably real.

I've read a few of Reynolds' stories, and I usually find them to be great on visuals and action, with the characterizations relying more on witty dialogue than actual substance. This is the case here, as well. The occultist trio rely far too much on quips, and not all of them hit home (throw the spaghetti at the wall and see what sticks). However, I enjoyed them enough that I would gladly read further adventures featuring them.

As for the monster, this might be my favorite in the book. What we have here is a colossus cobbled together from the dead in a vast German laboratory. The depiction of this beast, who emerges prematurely, with his skin perpetually sloughing off, and emanating a noxious cloud of mustard gas, is no less than terrifying. Reynolds took the old adage "War is Hell" and made its message frighteningly corporeal.

The action here is localized; one can only imagine a story where groups of these creatures roam the trenches of the Western Front, unleashing unholy horror.
Score: 9/10

There you have it. Next entry will wrap up the anthology!