Showing posts with label Chris Wraight. Show all posts
Showing posts with label Chris Wraight. Show all posts

Wednesday, July 29, 2015

The Gates Of Azyr

The Gates of Azyr by Chris Wraight. The first Warhammer Age of Sigmar novella, originally published by the Black Library, July 2015. Approx. 90 pages.


I had come to pillory The Gates of Azyr.

For every perceived transgression committed by Games Workshop with their Age of Sigmar release against my inner child, I was prepared to show the world that there was no way that this gimmicky nonsense would translate into good fiction.

In short, I was ready to hate The Gates of Azyr.

I cannot say I was right. I also cannot say I was wrong.

The Gates of Azyr is a decently written novella with a paper-thin premise. Chris Wraight has always been a solid author, so I wasn't expecting total rubbish. It's just that in the end, he was handed a square wheel and tasked with making it roll. Let's take a look at what we have here.

First things first. I am not writing up a primer on this ridiculous Warhammer: Edgy Reboot. All you need to know can be told to you in a much better and more eloquent fashion than I would be able to convey by the nice folks at 1d4chan.

In short, Nagash, the AntiSigmar, rose up and everything got End Timesed. At the last moment, Sigmar himself plucks the worthiest warriors from the hellish near-apocalypse, bringing them to his celestial realm. Everybody else is.....wait for it......

Warhammer: Age of Rapture begins.

Sigmar has a plan though: he will rebuild these warriors. He will armor them in gold and cobalt overkill. He will give them all mighty warhammers and convenient comet fire to shoot from their palms. Behold! The Reforged!!!!

And I shall render their visages in my own glorious image!

So, anyway, the time has come for the Reforged to Retake the charred remains of the world, now renamed Aqshy, because don't even get me started, from the blood saturated minions of Khorne. And so, the forces of Sigmar teleport from Asgard, and ride the Bifrost Bridge down to Earth (I'm not typing Aqshy again in my life).

It's just...ugh, nevermind.

Alright, now that I've had a few paragraphs and puerile images to sate my dissatisfaction with the Age of Sigmar concept, let's look at the actual novella.

Everything I said already, plus due to a need for even more convenient/illogical gimmicks, the Gate of Azyr (which is the portal needed to reenter the sundered world) needs to be hit with magic from both sides in order to open. So, a smaller force of Reforged are teleported worldside in order to hold the line against the obligatory pre-massed horde of Khornites (named the Goretide, proving that 'excess' and 'cornball' are two words never introduced to Games Workshop employees), while some of their comrades "magic the Gate". 

With this in place, the book essentially becomes a battle report. I mean, let's be honest: this book isn't meant to introduce us to the literary possibilities of the Age of Sigmar setting, it is really just a tie-in novel to the box set, like Island of Blood or Dark Vengeance were for their respective sets (a bit of advice; if you aren't familiar with how the units and such look, take a gander at the set itself. Trust me, all the units are in the novella). Reserving yourself to that fact, and lowering your expectations in turn, will heighten your appreciation for what it is. Again, Wraight is a solid author, who writes vivid, bold scenarios. So let's look bit by bit at what he put together.

World Building:
Like I said, Wraight writes in colorful strokes. The world is a dismal, sundered landscape. Everything is saturated in red, the water is poisonous, vegetation in desiccated, ominous lightning crackles perennially overhead, etc. It's a post-apocalyptic wasteland. And Wraight portrays it all well. So, good marks here.

Characters:
What characters? Anyway. This here is the crux of the problem. Warhammer Fantasy allowed for characters to live and thrive. Even when there was the constant threat of war and evil, there was civilization, industry, etc. And thus, characters are born. Here, everything is about the mission. The Khornites are thoroughly evil. Wraight is wise enough to put any humor in the book into the conversations between the Goretide executives. There is some fun banter. 

The Reforged, on the other hand, are as dry as burnt toast. Our leader, Vandus, is understandably focused solely on his duty (another potential hamstring to future works featuring the Reforged: Space Marines of Future Past). To compensate, Wraight inserts scenes where Vandus' "previous life" hiccups some distant memories. It's pretty silly and generic, but something needed to be introduced to let the audience form an emotional bond with him. The rest of Sigmar's army, forget it. There is the Chaplain type who grunts out cryptic observations. He is also known as the Cryptborn. There is the leader of the sky units, I mean the Skyhost. The limit of his characterization is that his heart soars as he does. And that's it.

There are also some arbitrary humans scurrying about. They are standard post-apocalyptic types; there is a tough, grizzled female leader, a whiner/worrier, and some others. They offer little overall contribution other than ushering the bad guys towards where the action will take place. Once the hammers and axes start swinging (from about a third into the story until five pages from the end), these apocalypse urchins literally lay down to take a nap. 

Action:
I want to say this category is a home run. The mechanics of the fighting is portrayed very well. However, Wraight is again hamstrung by the materials. There are only so many ways you can talk about killing people with warhammers before careening ass over appetite into redundancy (he swung the warhammer in a wider arc, his warhammer scythed out, etc.). Any time a Reforged starts prepping for a comet-fire hadouken, the tendency is to groan, not become excited. Again, subject matter, not writing skill.

What I do have a problem with is some of the in-battle dialogue. Most of the time, it is harmless, standard growls, taunts, threats, and rallying cries. There was just one moment where Vandus made a declaration to a leader of the Goretide and basically told him "If you leave now, you will live to see another day. If you stay, you will surely die." Hold the phone, the entirety of your being transported from another goddamn realm is to purge these creatures from the scorched earth! Why are you giving options to daemon-spawn????

Other Issues:
Not much. There's some obvious padding. More than a few times we here the same thematic elements of how this is the start of the true battle, and how for the Khornites they had gotten bored living for a few thousand years off of refugee scraps, and their zest is now renewed. It gets tiresome, but given the world setting, what does Wraight really have to use to evoke emotion from the reader?

In the end, it has been a lot of fun ribbing this novella. Hubris may eventually sink Games Workshop, and Age of Sigmar seems an accommodating iceberg. Then again, I am known as a perennial pessimist. 

Pictured: Your humble blogger.

But I don't want to come off like I am insulting Chris Wraight as an author. Again, to stress the merits of this novella, the very distinct world concept is portrayed very well. There is a lot of action, and it is written in an exciting manner. The villains are very enjoyable. And we all know that a fun psychopath can more than compensate for a white bread hero.

Here's what it is:
The Gates of Azyr is a bit better than you would expect for a box set tie-in novella. The premise is paper thin, the action is non-stop. The fact that the good guys are pretty much devoid of emotion promises to be a hurdle for future authors and stories, but hey, I can still enjoy a yearly viewing of March of the Wooden Soldiers, so there is always hope, right?

For Sigmaaaaaaar!!!!!!

Wraight obviously does the best that he can with what he has to work with. I am not saying he is absolved of any blame associated with the final product, but he did take some garbage ingredients and serve up a palatable dish.

Final Score:

5/10


Cover Score:

A snippet of the box set art for the Age of Sigmar set (although if you buy the set, you get a spiffy little hardback). I can't really deduct points for it not jiving with my personal aesthetics; the composition, artwork, and color saturation are all strong. Wise choice to crop it to showcase the duel between Vandus and Khul.

Cover Final Score:

7/10

Sunday, February 16, 2014

Sword Of Justice

Sword of Justice by Chris Wraight. A Warhammer Heroes book (and Book One of the Swords of the Emperor Duology. Originally published June, 2010. Approx. 414 pages.

Being as though I am slightly ahead of schedule on the Black Company books, I decided to go digging in the old Rubbermaid tubs for some reading that has been on the back burner for way too long. Sword of Justice seemed a good choice. Generally good reviews online, penned by a solid author (Wraight), and it has a pretty epic cover. So let's see how the first book in this duology pans out.

Sword of Justice focuses on one of Warhammer Fantasy's greatest heroes indeed, the Emperor's Champion, Ludwig Schwarzhelm. He, along with Grand Marshal Kurt Helborg are the greatest warriors of Emperor Karl Franz (they also possess the mightiest facial hair, with Schwarzhelm sporting a beard that could make Santa Claus weep tears of envy and Helborg touting a moustache that Rollie Fingers would deify). They each wield an iconic blade of the Empire; Schwarzhelm the Sword of Justice, and Helborg the Sword of Vengeance. They are contemporaries, allies, and brothers. And, due to their distinctly different personalities, they are at times bitter rivals. Helborg is more the idolized celebrity; while Schwarzhelm is all dour efficiency. He is truly akin to a living sword; a powerful symbol, sharp within the confines of his trade, ready to mete out the Emperor's justice. But, more stately affairs elude him. And the crux of Sword of Justice lies in Schwarzhelm becoming embroiled in political affairs that are clearly out of the range of his expertise. But more on that in a bit.

I really need to start from the beginning, especially with a book like this. Sword of Justice opens with one of the best battle scenes ever to be read in a Warhammer Fantasy novel. And by opening battle scene, I mean three straight chapters of brutal Empire vs. Chaos Beastmen action. Wraight really excels during these brutal action sequences, although to be honest, I preferred Robert Earl's physical descriptions of beastmen in Broken Honour. This rousing opener introduces us to Schwarzhelm, some of our later supporting cast, and shows a bit why the Emperor's Champion is a bit leery of the Reiksmarshal. Again, even if you do not read this entire book, you should treat yourself to this great battle scene. 

After the cleansing of the beastman horde, Franz dispatches Schwarzhelm south to Averheim (the Champion's birth land) to oversee and pass the Empire's judgement regarding the electing of a new count. The whole affair has gotten rather ugly, as the side with the claim of blood lineage is offering a weak candidate, an effete aristocrat married to a mysterious woman. On the other side is a popular figure of no royal blood, who is backed by one of the richest families in the region (which itself has extremely slight bloodties to the throne). This latter candidate also has the coveted backing of the trade guilds. But, there is more. Always, there is more. Reports are pouring in of a massing ork army in the east. Also, there is the issue of a burgeoning drug epidemic in the area. Plus, something is not right in the air. Something that cannot be directly quantified, but still definitely wrong.

This, of course, is not the mission that Schwarzhelm would prefer. He would be much more content to pursue the rumors of massing greenskins than pore throughout lineage claims. But he does as he is directed, and as he goes to sort through the petitions, he dispatches a force to address the orks.

Things do not go any smoother once the focus shifts to Averheim. While it was to be expected that both sides would try to subvert the judgement process, the two factions push it to some pretty harsh extremes. Someone is blocking news of the force in the east; and paid mobs of the two claimants riot in the streets. Plus, the narcotics distribution has gotten out of hand. Also, there is the growing, festering evil, coursing through the undercurrent of it all.....

Sword of Justice has a lot of things going for it. First of all is the action, and there is a lot of it. You get large battles with beastmen, orks, servants of Chaos, and even the forces of man dueling it out. 

The characters in the story are a mixed bag. There is only so much that can be done with Schwarzhelm due to the established parameters of his personality. Therefore, we are given the character of Verstohlen, a spy/counselor who handles all of the "finesse" aspects of the Champion's duties. It is Verstohlen who emerges as the most fleshed out and likable character. We are also introduced to Bloch, a halbardier captain who Schwarzhelm sees promise in an takes into his force. He is a gritty, dirty fighter, salt of the earth leader, and provides the smart ass remarks that are necessary in darker works like this. After that, some other characters get a cursory treatment; we get a brief saunter through Helborg's head (very welcome), and then there are the remaining roles filled by trope players; thuggish thugs and bookish intellectuals. It all makes for a smooth ride. There are characters who you can from a mile away aren't to be trusted, and there are some whose deceit does come out of left field.

And deceit is one thing that is in plentiful supply in Sword of Justice. I was honestly expecting a few sneaky twists and turns, with a swift resolution at the end. That's not what happens here. Wraight ups the ante, and creates an unholy quagmire in Averheim. There are points where you seriously doubt whether or not any of this can be rectified. It is to Wraight's credit that this becomes more than what it appears on paper.

I will put this out here, not as an actual complaint, but just to let you know: this is most assuredly a "Part 1" book. There are a slew of unresolved threads at the end of this book that you will not get any closure on until reading Sword of Vengeance. This might seem pretty obvious, knowing that this is a duology, but remember that when Sword of Justice came out, it was not billed as such; it was just the first Warhammer Heroes entry. So, if you don't like cliffhangers, you might be a little let down by the end of this book.

And that's it in a nutshell. Any issues are in the fact that the characters are somewhat one-dimensional (though still compelling enough to carry the narrative), and the cliffhanger ending (although the quality of the writing will hook you in for the second entry).

On the plus side, you get great action and a lot of it. Like previously noted, Wraight brings a broad selection from the Warhammer beastiary into play here; and he writes for each of them well. The best ones; Chaos "pets" (kind of like evil marionettes) are truly frightening and showcase some very tense moments.

Another good thing, I would fully endorse Sword of Justice as a good "entry point" to the world of Warhammer Fantasy. Wraight does a good job in introducing many aspects of the worldscape, and the workings of the Empire in a way that is informative for new readers while not being redundant to long time readers. Recommended.

Here's what it is:
The first shot in a promising duology has equal parts bone crunching action and shady political dealings. A shade darker than your average fantasy yarn, with high stakes and some despairing moments. It could have been tied up a little more neatly so as to be complete, yet open-ended. Still, very enjoyable.


Final Score:

88/100


Cover Score:

I unabashedly love this cover. It is a cover that sells a book (although this book is sold on its own merits). Unwavering, unflappable. A true icon of the Emperor. A perfect representation of Schwarzhelm.

Cover Final Score: 

93/100


Friday, December 20, 2013

Angels Of Death Collection

Angels of Death: The Digital Collection by various authors. Originally published by The Black Library, September 2013. All stories approx. 1000 words each.

Readers can be decidedly opinionated regarding short stories (often they love them or hate them), but, you have to admit, for a universe as vast and rich as the Warhammer 40K one, short stories have an invaluable benefit. They serve as a testing ground for new authors, and, as evidenced here, can provide exposure for some of the lesser known Chapters. Now, the micro-short (roughly 1000 word per tale) format is very challenging; authors are compelled to tell a story in its entirety, while also capturing a Chapter's unique characteristics, in 3 pages. How did they fare? Of course it's a mixed-bag. There is a great assortment of writers involved here (but before you start drooling, Abnett and Dembski-Bowden sat this one out). Each has their own fans, of course, so maybe for some of them, their style just didn't gel for me, or, gelled a lot. Some of these writers represent the Black Library "Old Guard"; McNeill, Thorpe, Swallow. Some are the "New Guns" that have upped the literary value of the Library's offerings in recent years; Sanders, Wraight, Haley, Fehervari.

Be warned, many of these stories are "bolter-free"; they focus on ceremonies, character studies, etc. These make for interesting topics, and are, in my opinion, a good way to budget a tight word count. However, I can also understand that some people expect loud bangs and bloody gobbets when reading about super-human space warriors. Fair enough.

For these micro-shorts, I will be assigning a score of 1 to 10. I will list the story, the author, the Chapter involved, and then my 2 cents. You can buy the collection in its entirety or a la carte at the Black Library website.

Codex by Graham McNeill (Ultramarines):
By naming this Codex, I assume the metaphor is "by the book" (or, as the Black Librarians say, "buy the book". Sorry, no more bad puns. I promise). McNeill kicks off the collection with his go-to character, Uriel Ventris of the Ultramarines. I'll be honest, I've never read any of the Ultramarines books. I like McNeill's work to a degree; while he is a master choreographer of action, his dialogue often comes off as stilted. Such is the case here. A by the book setup, the boys in blue have to assault an ork stronghold to rescue a person of importance. It starts with some bad dialogue, and, in McNeill fashion, some affront is taken, there is a tense moment with a terse warning, and then the action starts. There is no character advancement, and none needed. There is an intentionally annoying Adept, who takes it to a new level by referring to himself in the third-person. But goddamn it, when the bolts start flying, it is beautiful. I would love to see how McNeill storyboards his action sequences. You get some bang for your buck here.
Score: 5 out of 10

Death Speakers by Andy Smillie (Executioners):
The Death Speakers, a trio of morbid Chaplains, are making the account of a fallen Executioners sergeant, culminating in his last deeds. We then flashback to that sequence. Smillie really impressed me with his brutal, visceral action scenes in the otherwise lackluster Flesh of Cretacia. This holds true here. A sufficient mood is not evoked for the ceremonial part of the tale, but the action is great, especially in Smillie's rendering of a wretched, Nurgle-infected Death Guard warrior. His descriptions of the vile, disgusting afflictions that permeate through Lebbeous Scara are perfectly stomach-turning. Not bad at all.
Score: 6 out of 10

Skin Deep by Sarah Cawkwell (Silver Skulls):
Lord Commander Argentius of the Silver Skulls comes home from fighting to get a tattoo. And his tattoo artist is dying, which makes him sad. That's it. I haven't read anything by Cawkwell before (and probably won't in the future), but I am assuming the Argentius was featured in her Space Marine Battles title "The Gildar Rift". So, I am further assuming that prior knowledge of this character going into the story might arm the reader with some emotional attachment. I had none, and this story did nothing to create it. I know nothing of Argentius, other than that he is muscular and handsome. And tattooed, obviously. But what really gets me in this story is the dialogue. It's not just bad, it's forced emotional writing. It tries so hard to be endearing, meaningful, and just ends up cloying and false, like a spoonful of Equal.
Score: 1 out of 10

Final Journey by Guy Haley (Novamarines):
There is not much to describe here. This tale is about the ceremony of tendering fallen Sergeant Voldo to his final resting place. So the word count is devoted to setting the scene, which Haley does very well. Haley is very descriptive, and uses fiercely intelligent prose to convey his ideas. This story is one that you can completely immerse yourself into for 3 pages; and feel the somber tone. Well done.
Score: 7 out of 10

Judgement by Mark Latham (Doom Legion): 
The Doom Legion is a Chapter I would like to hear more about. They are one of those Chapters which are under the microscope of the Inquisition, their ultimate affiliation and loyalty to the Emperor being under question and investigation. So, in this tale, which sees an Inquisitor being sent on his way before more important business was attended to, there was a lot of potential for tension and drama. Unfortunately, instead of craftily veiled threats and accusations, what we get is basic sarcasm. And, the three main characters doing the talking all use that same level of sarcasm in their dialogue, despite their vastly different affiliations. Point being, Latham did not alter his dialogue for different speakers. Pretty bush-league fumble, in what should have been a good story. I will admit, I would really like to know what happens after the final line.
Score: 3 out of 10

Bastions by Rob Sanders (Excoriators):
I have been jonesing for some more Excoriators action since the excellent Legion of the Damned. I was pretty psyched when I saw that Sanders put this tale out. When a Chaplain and his contingent board the watch-fortress Semper Vigilare to read charges of dereliction against the Castellan, they find the cause of the infractions, and it is a greater horror than they could have imagined. There is some great, blistering action going on here, bolstered by Sanders' trademark rich descriptions and cinematic style. Proper service has been given to the Excoriators, from mention of their maintaining and reverence of battle-damage, to their style of attrition fighting, maximizing enemy losses while minimizing ally loss. Even better, this story is more than double the length of most of the other stories in the collection. Please, let Sanders put out a full-length Excoriators novel!
Score: 10 out of 10

Iron Priest by Chris Wraight (Sky Warriors):
Wraight brings us a tale of a boy, and the man he will be. Young Olvar is making his way on his journey to become an Iron Priest of the Sky Warriors of Fenris. But something is watching him. Also, the grown Iron Priest, now known by a different name, does battle with a champion of Chaos. Wraight is one of the strongest writers in the Black Library stable, and the bifurcated approach he used here paid off well. This is a nice, solid tale of the bonds we forge in our journeys, and how they affect us. Well done.
Score: 9 out of 10

Iron Soul by Phil Kelly (Iron Hands):
While billed as an Iron Hands story, most of the plot focuses on a Space Wolves Wolf Priest. Wolf Priest Leatherhand is making his rounds in the aftermath of a tyranid/Iron Hands battle. While going about his business harvesting progenoid glands, he engages in some discourse with a dying Dreadnought. It's nice to watch the priest at work, and there is a bit of a twist at the end with a knee-jerk finale. This one was well-written through and through.
Score: 8 out of 10

Mission:Annihilate by Gav Thorpe (Deathwatch):
I don't know why it is so hard for me to get into Thorpe's books. I can see that he strings words and ideas with precision, and yet, nothing he writes ever pops off of the paper and grabs me. I've tried starting a lot of his books and stories, and yet the only one that I finished was his enjoyable, if not very memorable, dwarf book Grudgebearer. Mission:Annihilate is another case of this. There was absolutely nothing engaging about this tale. None of the immediacy or urgency that should drive a Deathwatch tale, especially one with stakes this high. The baddies here are the necrons, who get no real screen time. I couldn't even be bothered to commit to memory the names of the Deathwatch team members, or even care what Chapters they had been cobbled together from. If you want good Deathwatch action, pick up something from Steve Parker.
Score: 2 out of 10

The Judges, in Their Hunger by David Annandale (Carcharadons):
Lord Nathaniel Bellasun of Sendennis is in crisis mode. The Flawless Host has taken the planet, and he must now find the best way to supplicate and ingratiate himself to his new lords so as to insure his continued survival. And then, a miracle. Salvation! Annandale has crafted a juicy little tale here, with a very clever, fitting title. It is easy to see that sharks have stunning smiles which become terrifying when they turn to you. Finishing this story, you find yourself wanting to hang around for another page or two to see the true judge dispense real justice. It would be nice to see some more shorts featuring the Carcharadons.
Score: 8 out of 10

Duty's End by Robin Cruddace (Howling Griffons):
Cruddace's freshman short story finds a lone Space Marine holding the line against a rampaging horde of orks. Already reeling from his injuries, the Griffon still deals out death in a manner as natural as breathing. Cruddace does well in capturing the motions of an Astartes in action, the violence being relayed well. However, some small thing is missing. There is nothing to distinguish this lone Marine as a Howling Griffon. He could have been a member of any Chapter, saying it is the Griffons just prompts you to imagine him in a certain color scheme. But then again, in a story like this, isn't that enough? You'll have to decide that one yourself, as the reader. Well done overall.
Score: 7 out of 10

Cadre by Josh Reynolds (Mentors):
Now Cadre, on the other hand, makes the Chapter's characteristics the driving point of the plot. The Mentors Chapter act as sort of Astartes consultants, working with resistance fighters to make them more self-sufficient. In Cadre, Tutor Manse helps a pocket of fighters strike back against some cultists. Another thing that makes this story stand out is that Reynolds injects a little more levity into his prose than the other authors. It feels....odd. But, oddly, it kind of works. Kind of. In the end, a good short story. Not great, totally different. Which is admirable. Honestly though, I don't need anymore Mentors stories in my life. This one was more than sufficient.
Score: 6 out of 10

Setting the Stage by C.L. Werner (Emperor's Warbringers):
Warhammer Fantasy cornerstone author Werner has done some work in the 40K universe (his Siege of Castellax is floating on the "To Read" horizon), and this tale is his second featuring the Emperor's Warbringers (his first appeared in the Victories of the Space Marines anthology). What makes the Warbringers special is their truly practical approach to warfare. This story focuses on Feralis IV, a planet that has fallen to the ranks of traitor guardsmen. The Warbringers' plan is to cause chaos and foster confusion among the traitors before they make planetfall. Tasked with this special ops endeavor is a contingent of Warbringers scouts. Setting the Stage recounts their maneuvers as the scout squad fishes for a big catch with a very special piece of bait. This is another of the few stories in this collection that fully integrates the spirit of a chosen Chapter with a complete story. Werner's descriptive prose is top-notch as always, gory, harsh, brutal, perfect for the medium.
Score: 9 out of 10

Honour of the Third by Gav Thorpe (Dark Angels):
Thorpe's second offering in this collection focuses on the Dark Angels, a Chapter he has done considerable work with in the past. Legendary Sergeant Belial helps lead an explosive egress from a Temple, and the forces of arch-fiend Furion. Some explosive action culminates in a nifty duel. It's exciting, fast-paced, but not as visceral as some of the more recent authors. But in all honesty I enjoyed this tale immensely more than Mission:Annihilate. The Dark Angels are a compelling Chapter, the duels have a brutal balletic grace to them.I don't know if the Belial/Furion dynamic branches into any other works, but their encounter here is well done.
Score: 7 out of 10

The Fury by James Swallow (Blood Angels):
Here we have another classic Black Library author weaving a tale with their iconic, go-to Chapter. What The Fury focuses on is one aspect of the Blood Angels' persona: the Black Rage. The blood fury of mental instability that warriors of the Chapter can fall to. And in this short tale, we watch a brother succumb. The Fury is paced brilliantly, and its first person POV allows the reader to truly step into the ceramite armor and watch the goings-on. And there is blood; oh so much blood. This is how you put 1,000 words into brutal, blood-soaked use.
Score: 9 out of 10

No Worse Sin by Joe Parrino (Brazen Claws):
I was thoroughly impressed by Parrino's Witness a while back, and hoped that future works would maintain the same level of quality. Well, the strengths that he exhibited in Witness; setting mood and tone, are definitely evident here. No Worse Sin is one of the stories in the collection that does not see a single bolt fired; although there is a nice, nasty twist at the end. At the tail end of a failing twenty year crusade to avenge their fallen home world, Chapter Master Engentre summons his legion. Those who answer, severely decimated and depleted, finally confront him on the folly of the venture. It is a tense story, and Parrino does well in capturing that emotion which is so strong, so prevalent in the Emperor's Angels: pride. Injured pride, acceptance of wrong and loss. Very well done. Please tell me Parrino is going to get a full-length 40K novel out soon.
Score: 9 out of 10

Visage of Zeal by C.Z.Dunn (Black Templars):
Christian (C.Z.) Dunn has been editing at the Black Library for pretty much forever. However, in the past year or so he has started churning out some shorts and novellas. To be honest, I really didn't think much of Easy Prey, his entry in the 15th Birthday Collection. Even though I did not expect much going into this tale, I ended up enjoying it well enough. Fun, but forgettable. A Black Templars Chaplain peruses a field, looking for a certain trophy from a fallen brother. Flashbacks serve to relay the last moments of said brother Chaplain. Nothing reaches up from the pages and grips you, but the battle scenes are rendered well enough.
Score: 6 out of 10

The Third War by Ray Harrison (Mortifactors):
A Chaplain of the Mortifactors Chapter engages in the near-death meditation and sees events to come on Armageddon. Such a basic premise, but it fully focuses on a unique aspect of this Chapter. And Harrison's descriptions of the surroundings, and the orks in particular, are masterful. Not much else to say, but it is a rousing three pages.
Score: 8 out of 10

Final Duty by David Guymer (Hospitallers):
***RECORDS EXPUNGED***

The Ghost Halls by L.J. Goulding (Grey Knights):
In this tale, a group of Grey Knights wait patiently in an eldar dome to speak with a revered seer. Okay, I'm sure this all ties into some larger storyline. But even though I have no idea which one, that isn't the reason why I didn't care for this story. The writing just didn't work for me. At all. The writing seemed patently false (yes, I understand it is hypocritical to claim falseness regarding dialogue between genetically engineered super-humans and ancient alien races), and is completely bland. Pass.
Score: 1 out of 10

The Tithe by Ben Counter (Imperial Fists):
Long time readers seem to have a love or hate relationship with Counter, so, with the only offering of his that I have read being Galaxy in Flames, I came into this expecting some nice, easy, mindless fun. The Tithe follows an Imperial Fists brother, and his relationship to an Iron Warrior that he slew in combat. Counter's style focuses less on poetic descriptions, and more on which pattern bolter an Astartes uses, or which version armor they don. He also tries to go for a surprise at the end, which aspires to be shocking, but comes off as corny.
Score: 3 out of 10

Rite of Pain by Nick Kyme (Salamanders):
I'll put it bluntly, it is a chore for me to get through anything by Kyme, and this tale is no different. Someone is being tortured throughout the story, and then a Chaplain fights him. Maybe if I read Kyme's Salamander books, I would know who some of these folks are, but I don't, and I don't care to know. Here's the challenge to the author: if you are writing a story that requires some previous knowledge to understand, make your writing interesting enough that established readers are satisfied, and also engaging enough to pique the curiosity of potential readers. It's not easy to do, I understand. I couldn't get into this; for Salamanders fans only.
Score: 2 out of 10

Trophies by Cavan Scott (Death Spectres):
I did not much care for Scott's Doom Flight, so hope were not high going into Trophies. The same problems which plagued Doom Flight are evident here as well; I just don't think Scott "gets" the Astartes mentality. However, once again, the action scenes are well done, and the tale never lapses into being boring. In Trophies, we have a Death Spectre engaging in a hunting expedition, under the guise of purging xenos in the name of the Emperor. The protagonist is a real jerk (well hey, no one ever said Space Marines were nice). Again, good action, bad everything else. Side note: this is one of the longer stories. About five pages where most of the others are around three.
Score: 4 out of 10

The Thrill of the Hunt by Anthony Reynolds (White Scars):
Whereas some of the tales in the collection focus on ceremony, Thrill of the Hunt centers entirely on action. Action, and how the Scars relish harrying their prey from their mighty bikes. In this story, the prey is eldar. There is nothing earth-shattering or game-changing in this story, you are just watching a chase in motion. Fun, forgettable reading.
Score: 6 out of 10

The Crown of Thorns by Peter Fehervari (Angels Penitent):
Peter Fehervari's Fire Caste blew me away earlier this year, and so I had some high hopes for this story, especially since this would be my first exposure to his handling of Space Marines. Crown of Thorns is another absolute home run for him. The Angels Penitent are an intriguing Chapter, being formerly named the Angels Resplendent. However, the entire Chapter falls under the sway of an eerie, spectral martyr figure, and they now operate under a brutal, dogmatic regime. With the ascendancy of this new ruling order, books and art are now forbidden (doesn't sound like too much of a stretch from most militant religious orders, now does it?), and the Crown of Thorns, a panel of Chaplains acting as judges, metes out cruel punishments for perceived infractions. In the story, a sergeant prepares to bring a neophyte before this kangaroo court, knowing full well the extents of how much wrong is going on around him. Now, Crown of Thorns is another five-pager, but the amount of Chapter backstory (along with the main narrative) that Fehervari packs into it is nothing short of amazing. Bravo!
Score: 10 out of 10

By Artifice, Alone by George Mann (Raven Guard):
George Mann has been putting out a bunch of Raven Guard shorts recently, that I unfortunately missed out on. I was glad for this story so that I could get a sampling of his work. What we have here is Raven Guard Captain Koryn having his mental mettle tested by Chaplain Cordae prior to a major engagement. As Koryn prepares his armor, he resolves himself to his probable fate and engages in the wordplay. This story is written well enough, although it strays somewhat towards melodrama. It would be great to read a novella of the engagement itself, Raven Guard paired with Brazen Minotaurs. One can only hope, right?
Score: 6 out of 10 

Bitter Salvage by Nick Kyme (Marines Malevolent):
Kyme strikes back in this collection. This time, he has Marines Malevolent (a very interesting Chapter to write about) squaring off with some Black Templars over the spoils of a tussle with some orks. After some insults are traded, a duel ensues. However, unlike most duels, honor is not the only motive here. Salvage stands head and shoulders above Rite of Pain in terms of quality, but it still is not a "good" work. Points for an original story concept, and decent duel choreography. If only Kyme could craft some more clever wording, and not focus on telling the audience what he is implying so as to ensure that they "get it".
Score: 5 out of 10

Vigil by James Swallow (Doom Eagles):
Yes! Now this is a great story! Brother-Sergeant Tarikus of the Doom Eagles is waiting. For other a Terran standard month, he waits. And as he waits, he reflects on his philosophy, his cause, his purpose. This is how you summarize the psychology of the Doom Eagles, that death is inevitable, it is the point of service to the Emperor, and that the only thing of importance is to make sure that you inflict as much death on the enemy as possible before succumbing to your own. And it all culminates in a rousing finale as well. Swallow really steps it up here, and the payoff is huge. Like I said, he has perfectly depicted a Chapter philosophy in the span of three pages. Great work!
Score: 10 out of 10

Blood Calm by Guy Haley (Blood Drinkers):
With their Chapter Master dead, Captains Castor and Sorael, of the First and Fifth Companies (respectively), will duel for the right to don the mantle of stewardship. Squared off, swords drawn, it seems a perfectly typical duel, except, the victor will be the one that displays "Blood Calm", a mental state of mind in which the blood thirst so integral to the Chapter's internal programming is harnessed as the task at hand is completed. Under the blistering sun of their homeworld, and denied the sanguineous nectar they so crave, who shall emerge victorious?
Haley is in great form here. He deftly uses the motif of the oppressive heat to accentuate the thirst that must be suppressed. Even if the outcome is never really in doubt, the tension builds, with a payoff as satisfying as a burst vein rupturing forth for these frightening warriors.
Score: 9.5 out of 10

Reclamation by L.J. Goulding (Scythes of the Emperor):
Boy oh boy oh boy. What can I say here? I have never hidden my admiration for the short story "Orphans of the Kraken" (it being, actually, the first story I ever read focusing on the Space Marines). I can't say that the Scythes are my favorite Chapter, but their decimated situation provides the potential for great storytelling. In the hands of a good storyteller. Which Goulding, unfortunately, is not. More's the pity, there's a chance that he may pen the full-length Scythes SMB novel, if it ever sees the light of day (please, Black Library, just let Richard Williams do it).
Anyway, enough complaining. What's going on in this story? Not much, to be honest. Some neophytes show their Forge Master some salvage (as the Scythes are reduced to being scavengers), and he gives some trivia regarding it. Then there is a nice piece presented. The problem is that Goulding does nothing to evoke emotion here. Either a paragraph at the beginning to really draw a picture of the surroundings, or some work with the dialogue to capitalize on the range of emotions circling this rebuilding Chapter, would have worked wonders here. Goulding knows the lore, but the soul eludes.
Score: 1 out of 10

Obsidian by Graham McNeill (Sable Swords):
The Sable Swords are an interesting Chapter, formed to replace the decimated Astral Knights. Obsidian deals with the transfer of ownership of the Astral Knights' fortress monastery to the Swords, who will assume stewardship and garrison it.
McNeill is another writer that isn't your best bet for character-driven work. He maps out masterful battles, and he can paint vivid backgrounds. But his dialogue has a generic movie-script feel to it, and you can bet sooner or later someone will either reach for a sword (or other weapon), or seriously contemplate doing so. Spoiler Alert: it happens in Obsidian.
Obsidian isn't a bad story, but there was so much potential here. You have the dynamic of the older inhabitants that bridle at being put out to pasture, and the resentment they naturally feel for their replacements. Replacements that bear them no ill, and who have their own tests to face in the future. But it is definitely readable, and good subject matter.
Score:5.5 out of 10

Here's what it is (Final Thoughts):
Well there's not much to add here. It is what it is; so if you are one of those that do not care for the micro-shorts in general, just pass. The good is that one of you favorite Black Library authors probably has an offering here, and some really interesting Chapters are getting to see the light of day. I will say this, while I appreciate the directions that some of the authors took here, I would have loved to see a little more; say an epic short poem, or an account in the form of a distress transmission. You know, something a little different. Oh well, maybe next year.

Cover Score:

The cover of each story in this collection is essentially the same; the basic color scheme characters you usually see on the Warhammer wiki, adjusted for the unique heraldry of the showcased Chapter. For a slew of $1.99 shorts, I guess no one could expect unique covers for each short. The collection cover is just an array of such pics with the text in the middle. Nothing special.

Cover Final Score: 25/100

Saturday, August 31, 2013

Wulfen

Wulfen by Chris Wraight. A Warhammer 40,000 Space Wolves Short Story. Originally published by The Black Library, March 2013, for Digital Monday. Approx. 23 pages.

HachiSnax Note: This August has not allowed for a good amount of reading time. Here's one more short story review to close out this last summer month, as I finish wrestling with Poppet. Happy September, everyone! Cheers, Hach.

In the few years that he has been writing for The Black Library, Chris Wraight has been churning out some consistently well-received work. Working comfortably within both the Warhammer Fantasy and 40K worlds, he solidified his star status with the acclaimed "Battle of the Fang". Fans all over loved his take on those classic lupine giants, the Space Wolves. Personally, I had not read the old Space Wolf omnibuses to familiarize myself with the 'old take' on them, so I was a tad hesitant to read the 'new take'. Luckily, there was a Digital Monday offering featuring the Sons of Russ, so what better way to get to know Wraight?

Wulfen tells us the tale of a Guardsman recounting the horrific events of an assault on a Chaos planet to an Inquisitor of the Ordo Malleus. This account climaxes with the arrival of those mythical super-warriors, the Space Marines. Wait, hold the phone. This story structure sounds vaguely familiar...... Well, if something works, run with it. 

Wulfen is narrated via the first-person POV of Inquisitor Alisa Damietta. Damietta is a strong, likable protagonist (it shows that the Black Library is pushing for more strong female characters). She shows a genuine interest in the tales from the wrecked souls that were involved in the assault upon Voidsoul. This prompts her to continue her discussions with Morbach, the broken Cadian sergeant, who is, quite literally, carrying a clue to what transpired there inside of him. These continued discussions are in direct violation of the instructions of her superior, Inquisitor Lord Torquemada Coteaz (I love cool names, and that's a winner). He is a domineering, unwavering pillar, who sees in these pitiful survivors little possibility of new discovery. And, as is usually the case, pride comes before the fall. Usually it is the Inquisition that cleans up those who have seen what should not be seen; however, there are others that dutifully clean their yards as well.

As for Wraight's style, it is as good as advertised. He creates a character strong enough to carry the story, but also able to feel insignificant in the company of the Astartes. He masterfully weaves tension and horror into his prose; his depiction of of the Cadian troops landing on Voidsoul and attempting to rally to a standard is like Normandy Beach as written by H.P. Lovecraft. His description of the Chaos creatures known as the 'Neverborn' and the havoc they unleash is downright terrifying.  Most importantly, he paints the Astartes as seen by mortals; this seems to work best in the recent short stories that I've read. For those woebegotten Guardsmen planetside on Voidsoul, the arrival of the Astartes is no less than having gods walk among them, for even the tough Damietta, their appearance is purely intimidating, and for the proud Coteaz, well, he learns that there are some forces that can make even a Lord Inquisitor feel insignificant.

There are no real flaws to pinpoint in Wulfen. Some readers, hoping to get more Space Wolves out of a "Space Wolves Short Story" might feel a little let down. The Sons of Russ only stride through two or three pages of the text. They make it count though. There is also the issue of the mysterious talon that Damietta discovers. Does it tie in to another Space Wolves tale? Or is it some form of tracking beacon? That is the one aspect left unresolved. Maybe its secrets are resolved in "Blood of Asaheim", which also shares the same cover as Wulfen. If anyone cares to enlighten me on the nature of the talon, please drop it in the comments. Otherwise, all in all a solid little piece.

Here's what it is:
An atmospheric little story that shows how nothing gets between the Wolves and their prey. Great treatment of all parties involved; Astartes, Inquisition, Imperial Guard, and even Chaos.


Final Score:

88/100


Cover Score:
Ladies and gentlemen, this is the cover for Blood of Asaheim:


Very nice, no? Now, as they are wont to do, the folks at Black Library cropped it a bit for the cover for the short. I believe they should have cropped it so that the focus was on the head area, featuring the bolter and the hilt of the sword. As you can see from up top, they decided to just use the midsection, so it appears that the Astartes on the cover is peeking down into the frame. I honestly don't know how to score a good cover jacked up by a bad crop job....

Cover Final Score:

70/100