Showing posts with label Josh Reynolds. Show all posts
Showing posts with label Josh Reynolds. Show all posts

Thursday, June 9, 2016

Kaiju Rising - Part 4

Kaiju Rising by various authors. Edited by Tim Marquitz & Nick Sharps. Originally published by Ragnarok Publications, Febraury 2014. Approx. 552 pages.

Moving along at a nice, speedy clip now. Stories 16-20 today.

Operation Starfish by Peter Rawlik (16 pgs):
With Operation Starfish, Peter Rawlik presents a kaiju story steeped in Lovecraftian influence. Told in the form of a letter penned by a man losing his grip on his sanity, it recounts a government experiment conducted in the 60's to strike back against "invading" monsters (as is commonly done, Rawlik wisely ties kaiju events to real life historical occurrences).

The Lovecraft touch is strong in this tale. Rawlik focuses on the tragic hubris on man's actions; and his monsters, while terrifying, garner that quality not from frightening depictions, but by their inherent "wrongness" and incongruity with our perceived reality. This is all bolstered by a strong writing style that truly puts the reader in the action. One of the few tales that actually frightened me a bit.

If I were to list one complaint with the story, it is that Rawlik does not maintain the level of the narrator's lunacy from start to finish. Instead, the displays of madness is remanded to the bookends of the very beginning and very ending. I'm assuming this was to allow more accessible expository description in the bulk of the narrative. How great would it have been if the entire story had been one manic rant, forcing the reader to parse the actual information from the ramblings. Either way, a very solid, scary tale.
Score: 8.5/10

With Bright Shining Faces by J.C. Koch (18 pgs):
I'll say right off the bat, this one might get my nod for most original story in the anthology. Also, there isn't much that I can elaborate on in the review without getting spoiler-y.

In a small town near the Gulf of Mexico, a schoolteacher watches as a peculiar student (peculiar, yet popular) holds her peers enraptured by a succession of monster doodles. And yet, even the teacher, Mrs. George, has to admit that there is something odd about the pictures when viewed in the periphery. Almost as if they are alive....

Even with a setup like this, I had no idea where this story would actually be going. All I can say is that it is outlandish, audacious, and fun.

With Bright Shining Faces is also bolstered by a great writing style. Koch has a real knack for detailing scenery and rendering real characters. Mrs.George is a full-fledged person, made very real over the course of a few pages; a capable teacher and good-hearted person stuck in a failing marriage.

All in all, weird and wonderful.
Score: 9/10

The Banner of the Bent Cross by Peter Clines (24 pgs):
During World War II, an esteemed group of historians are called in to solve the riddle of a mysterious Nazi ship that had appeared and began cutting swaths through Allied vessels. Once they determine that the ship is an artifact straight out of Greek mythology, they propose an equally fantastic, yet considerably more dangerous, potential solution.

Banner of the Bent Cross has an exciting concept. It's execution has a definite cinematic flair to it. This story reads like a throwback to those high-adventure, richly color-saturated Technicolor movies of the 60's.

While most of the kaiju action occurs off-page, the descriptions of the creatures is fantastic and terrifying.

Where the story suffers, however, is in the characters. None of the characters really escalate above a comfortable trope level (with the exception of the treasure hunter character Carter, aka The Roman). I understand that the players here are truly focused on the mission at hand; but there is nothing here to make them sympathetic.

Lastly, one thing that really would have snagged the reader from the get-go would have been a scene showing the Argo itself in action, letting us see this mythical ship in action against a modern day warship. An ancient craft tearing a mechanical colossus to ribbons. But that's just my opinion.
Score: 7/10

Fall of Babylon by James Maxey (28 pgs):
Even though David Annandale's entry had some biblical overtones to it, it was inevitable that somewhere in this anthology there would be an entry that drew on Revelations. Fall of Babylon is that story. In Fall of Babylon, a young man finds himself embroiled in no less than the Apocalypse as the literal Lamb of God does battle with his sister, a internet star turned pop idol turned manifestation of Babylon.

I have to say; the interpretation and incorporation of Biblical elements from the Book of Revelations that we witness here is amazing. Maxey paints the apocalyptic landscape (a realm shift of the spirit world over Earth, with the action taking place in the Big Apple) is vivid colors and torrential blood rains. And his representation of the Lamb of God as a kaiju is awe-inspiring.

As for characters, this really isn't my cup of tea. Dan, who provides the first person perspective, is set to perennial snark. And it's not just him; this whole story is steeped in snark and sarcasm. When it becomes the general tone, as it does here, there is no chance for immersion, or to generate a bond with the characters. It's kind of like watching a Tarantino movie; everybody talks the same, and soon you realize, it's not different characters at all; it's the author speaking through different mouths. And that detracts from the overall effect.

But, for visuals, an overall superb conceptual framework, and a truly imaginative take on the Biblical elements, you can't beat it.
Score: 8/10

Dead Men's Bones by Josh Reynolds (22 pgs):
The second of entries submitted by Black Library veterans, Dead Men's Bones takes place during one of my favorite periods to read about: World War I. In it, a trio of specialists (Britain's Royal Occultist, his assistant, and an American mystic man/soldier), investigate strange goings-on in an abandoned medieval castle in France. What they find is a horror beyond imagining, made undeniably real.

I've read a few of Reynolds' stories, and I usually find them to be great on visuals and action, with the characterizations relying more on witty dialogue than actual substance. This is the case here, as well. The occultist trio rely far too much on quips, and not all of them hit home (throw the spaghetti at the wall and see what sticks). However, I enjoyed them enough that I would gladly read further adventures featuring them.

As for the monster, this might be my favorite in the book. What we have here is a colossus cobbled together from the dead in a vast German laboratory. The depiction of this beast, who emerges prematurely, with his skin perpetually sloughing off, and emanating a noxious cloud of mustard gas, is no less than terrifying. Reynolds took the old adage "War is Hell" and made its message frighteningly corporeal.

The action here is localized; one can only imagine a story where groups of these creatures roam the trenches of the Western Front, unleashing unholy horror.
Score: 9/10

There you have it. Next entry will wrap up the anthology!

Sunday, August 2, 2015

Assault On The Mandrake Bastion (The Black Rift Of Klaxus: Part I)

The Black Rift of Klaxus Part : Assault on the Mandrake Bastion by Josh Reynolds. A Warhammer: Age of Sigmar short story, originally published by The Black Library, July 2015. Approx. 30 pages.

In our last post, I reviewed the freshman Age of Sigmar novella, The Gates of Azyr. Obviously, I am not too crazy about all this Age of Sigmar nonsense, and the story wasn't the greatest to boot either. I had my fun, but realized in all fairness I should give another AoS title or two a chance, just to see what some of the other authors could do with it.

I've really enjoyed the other stories I've read by Reynolds (there are a few shorts by him I need to get reviews up for). I don't know how best to describe it more succinctly, but he writes very well for how you would imagine your miniatures to move. He also describes specific attacks/spells within the Warhammer canon well. He choreographs decent enough action scenes. And his characters are usually approachable enough on a cinematic level (but no real emotion or pathos).

That's what readers can expect here. The rather long title perfectly summarizes the plot. I wish I could add more, but I can't. Once again we are assailed with numerous geographical names and specific unit types. I really cannot get myself to care enough about anything in this setting enough to memorize or care to differentiate. 

This isn't to say that there isn't anything of merit in this installment. It is written well enough. The Sigmarines are more enjoyable this go-round. The leader, Orius, has the same past-life memory hiccups as Vandus in Gates of Azyr, so I guess this is officially motif. These are interesting to read about. There is obviously a bit of a puzzle to sort out regarding Orius and Anhur, the Khornate warlord (who, in a nice twist, seems to be suffering the seeds of doubt regarding his life choices). Other than that, most of the good guy dialogue is barking directions, formation orders, and some sardonic one-liners (which work more or less). I couldn't keep up with the names. Two characters, Kartus and Tarkus, I kept confusing, and the fact that their names have the same letters, just rearranged, didn't help. They were both pretty cool, I won't lie. One didn't talk. There is also the Chaplain type unit. I remember his name - Moros, simply because he is somewhat morose.

The topography is detailed fine enough: it's red, ashy, and bloody. The concept of the Black Rift is realized very well.

The significant action scenes are done very well also. There is one scene where the sky units (whatever they're called) are assailing the Mandrake Bastion (btw, the mandrakes themselves are a great feature in this story). This whole scene was executed in a pretty exhilarating manner. Matter of fact, I was waiting for Brian Blessed to fly in and bellow "Diiiiiiiiiiiiiiiiiiiiivvvvvve!!!!!"

Some weird looking Bloodreavers in this scene....

In the other fighting scenes, Reynolds does a good with the physical descriptions and fight choreography. He just suffers with some arbitrary action events between plot points. I can't really fault him for this; there isn't much to do between plot checkpoints. There will be some walking and skirmishing. But what to do? None of these characters are fleshed out enough for poignant interactions, there is nothing remarkable on the landscape, and we all know that the lower-echelon baddies don't have much more than primitive javelins to hurl at these gold-clad hulks. And yet, those pages need to be filled.

I have a feeling most of the future Age of Sigmar titles will suffer from these same dull parameters that seem to handicap creativity rather than inspire it.

Here's what it is:
The first part of an entirely unnecessary sequence sets up a major confrontation between two somewhat interesting, rather powerful fighters. Orius and Anhur have my interest piqued just enough to maybe stick around for Part II. Other than that; decent dialogue, exciting fight scenes, nothing else. Not great, not bad.


Final Score:

6.5/10


Cover Score:

One of the flying units. Not the best detailed picture of one, either. And nothing about that bright background screams "Black Rift".

Cover Final Score:

4/10


Thursday, October 23, 2014

Remorseless

Remorseless by Josh Reynolds. A Legion of the Damned short story, originally published by The Black Library, October 2013. Approx. 25 pages.

I will be completely honest right off the bat here; even with two more stories in the Legion of the Damned series to go, I don't think any will top Remorseless. This is a story written by an author who "gets" the universe he is writing in. And it is a story in which different types of troops, using different styles of tactics, are written properly. 

On the shrine world of Wayfarer, Hive Coramonde is under siege by the Iron Warriors (for the uninitiated, these are Traitor Space Marines that are the best in the universe in the siege business). On a somewhat brighter note, the residents on the hive are being assisted by the Imperial Fists, best in the universe at defending fortifications. Alas, the siege has been protracted quite a while, and the defenses are withering.

Taking down the hive, however, is not the Iron Warriors only motive. There are treasures on Wayfarer, treasures of a value beyond estimation; the progenoid glands of the Imperial Fists.  These glands are a prize worth fighting a war for.

Remorseless centers on Skaranx, who is what is known as a "gland hound". I don't know if Reynolds coined this term, but if he did, he deserves a lot of credit. The blurb for this story states that it follows a "traitor guardsman", but Skaranx is so much more than that. He has been genetically enhanced to a level of being just below the skill set of your average Astartes. He is pumped full of drugs and stimulants before each hunt, and he is given a retinue of bullet sponges to help him complete his task. 

But on this day, as he is unleashed on a gland hunt, something is different. Very different. As he harries a rather resourceful Fist, he keeps seeing ominous shadows just outside of the vision. Then a ghostly chatter begins to cloud his vox....

Okay, since this is a LotD story, it's a foregone conclusion where this is heading. So how did Reynolds fare in his depiction of the Legion? Wonderfully. This is the closest thing to a perfect representation of them that I have seen since Sander's novel. He plays up their fearful physicality superbly. And just when you start to wonder why their tactics differ somewhat from other appearances, he reveals a nice little twist.

It is not just his depictions of the Legion that I laud here, Reynolds writes with a colorful flourish throughout. He paints a wide horizon of a hive under siege, from the crushing artillery to the cannon fodder advancing through the trenches, to gore-soaked details of the handiwork of chainswords and grenades.

The characterization of Skaranx is very well done; he is given a personality strong enough to carry the text. He is as envious as he is proud; determined, and resourceful. One line in particular stood out to me in summarizing Skaranx's aspirations:

"He wondered what it would be like to be an angel, clad in baroque armour and wading through oceans of blood and eternities of slaughter."

If there is any minor quibble I have with Remorseless, it is that some themes get repeated quite a bit. I can understand that Skaranx might be repeating the same mantras over and over in his head, as a way to psyche himself up for the task at hand, so I won't dwell on it.

All in all, if you plan on reading only one of these Legion of the Damned story, make Remorseless the one. 

Here's what it is:
A genetically engineered super soldier of the Iron Warriors sent out to harvest progenoid glands gets an unforgiving lesson in what it feels like to be prey.


Final Score:

90/100

Cover Score:

Same as the rest, but with a nice blood red hue.


Cover Final Score:

23/100