Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Friday, May 12, 2017

Sword Art Online 2: Aincrad

Sword Art Online 1:Aincrad by Reki Kawahara. Originally published by Yen Press/Hachette Book Group, 2015. Approx. 242 pages (some color and B&W illustrations as well).

Wow, I can't believe that it's been over a year since I read and reviewed the first light novel in this series. Even sadder, in that time, I've only watched the first three episodes of the show. I must say, I was taken a bit by surprise at how much I enjoyed this title, even to the point where I've begun buying the rest of the novels (they do look quite nice on the shelf). Yes, I am indeed becoming quite the fan of SAO....

Well, maybe not that much of a fan.....

Moving on to Volume 2. I wasn't really sure what to expect in this volume, especially since Volume 1 brought the Aincrad arc to a sufficient close. What Volume 2 actually amounts to is 4 vignettes covering girls that were background characters in the story. Again, since I haven't watched all of the anime, I don't know yet how prominently these girls figure in the show (although Sachi's story, "Red Nosed Reindeer", was the third episode of the show).

The Black Swordsman (49pgs): This story tells how Kirito and Silica the Beast-Tamer first met. This story, to be honest, really isn't that good. Although it is written in the same fun, honest manner, it is just made up of so many "it just so happens" coincidences that it beats your suspension of disbelief over the head. Beast-tamer isn't an official class, but Silica just happens to be one. Monsters don't form emotional bonds with their tamers, but her dragon Pina just so happens to. When it dies; sacrificing itself for her, Silica just so happens to meet Kirito, who just so happens to know about a place to revive it, but it must be done within a time limit set to  necessitate urgency, yet allow for some narrative growth. Well, actually, there was some planning afoot in all the meetings; but still, it comes off as a bit corny.

There is conflict, although by this point in the story Kirito is so "OP" that there is no sense of tension, or risk, involved.

The bonding aspect of the story is fun enough. The problem is that, well, Silica is just kind of annoying. She seems nice and honest enough, but teeters off into being impetuous too easily. Of course, she develops a raging crush on Kirito. I mean, this is all fairly rote and tropey; and usually, the SAO stuff is tropes done right. In this case, not so much so. Still a fun enough story.

Warmth of the Heart (60pgs): The second story tells of how Kirito and Lisbeth the Blacksmith became friends. Lisbeth is a teen blacksmith, of unparalleled skill, who is also hardworking, shrewd, and playful in a teasing manner. She is also Asuna's best friend. However, one day, a mysterious swordsman in black walks into her shop, requesting a one of a kind sword.

In the process of testing her wares, Kirito breaks her best custom sword. The two make a pact to search for a mysterious metal, to see if Lisbeth can fashion a unique sword from that.

The rest of the story details their growing friendship. There is a time in the story, when the two of them are trapped for a bit, which is very effective for portraying the need for basic human interaction - and feeling - that so many trapped in the game are forced to do without. 

For all the falseness of the first story, there is a real touching honesty and depth of emotion in this tale. Maybe it's just that I like Lisbeth a lot more as a character than Silica; who knows? Either way, I think that this story is just better written, overall.

The Girl in the Morning Dew (66pgs): This installment tells the story of Yui, a mysterious young girl found in the woods by Asuna and Kirito during their honeymoon. Exploring the woods after hearing rumors of a 'ghost girl' seen lurking therein, they come upon a lost waif, whom they take in and assume a parental role over. This girl looks to be about 8, yet has regressed in speech to a toddler level (they know she can't be that young because NerveGear has strict controls that prohibit anyone under 13 from logging in, which totally explains how Silica was able to do it at 12). This girl is obviously not a 'ghost', or an NPC. However, she doesn't have stats either - so they can't peg if she's a player or not. So, they decide to head to the Town of Beginnings to see if they can locate her guardian.

There are no answers to be found in the Town of Beginnings, but there is a dilemma - the once respectable Army Guild has devolved into something akin to an extortionist mafia. After befriending a young woman running an impromptu 'orphanage' (again, how young are these kids if they aren't supposed to be under 13?), our intrepid couple sets to right things again.

For the bulk of the story, Yui takes a backseat - mumbling the occasional baby-talk. It isn't until the very end - where the situation allows for convenient exposition - that we get to find out what is going on. At that point, the book really tries to shoehorn in an emotional climax. It's a bit forced, to say the least.

This isn't the worst story in the book, but it isn't great. It's fun enough to see the young newlyweds playing at parenthood, and the new characters are decent. That's really all I can say here.

Red-Nosed Reindeer (41pgs): Reki Kawahara truly saves his best for last here. Readers of the first book will remember that perennial lone wolf Kirito did spend some time with one guild, the Moonlit Black Cats. His subsequent lies to them, in withholding the extent of his power, and their resultant death, hang heavily around his neck like an albatross. However, the heaviest cross he bears is in regards to Sachi, a timid young girl who was a member of the MBC. Poor Sachi, whom he promised would not die - whom he promised he would keep alive. Yeah, the anime goes right into this story on episode 3....


So, yes, Red-Nosed Reindeer tells the story of that doomed guild. It is told in partial flashback format, with the current events centering on Kirito preparing for a special boss quest. The rumor mills have it that when the clock strikes midnight on Christmas Eve, a boss named Nicholas the Renegade will make an appearance, with a bag full of goodies for anyone that can beat him. Best yet, the rumors have it that there might be a resurrection item involved - allowing Kirito to save Sachi, or die the ignoble death he believes he deserves in the process.

Okay, the melodrama is ramped up over 9000 in this story. But, it's all ok, because this is by far the best story in the book. I pondered on that for a bit, and then it hit me - this is the only story told in first-person POV, from Kirito's viewpoint (Warmth of the Heart is the only other first-person POV, but for Lisbeth). Kirito is by and far the heart and soul of this series, and Kawahara is writing on a higher level when he gets inside his head. This story, by far, carries the most gravitas; anger, despondency, and sorrow.

Supporting characterization isn't very strong here; we have an overly emotional appearance by Kirito's friend Klein. Sachi, in the book and in the anime as well, is a pure avatar of the shy, quiet girl that the hero is compelled to want to "care for". Somewhere, in every man's fragile ego, is the need for validation via a proxy such as this. She was made for this role. The rest of the MBC is barely realized. We don't even get their names, save for Keita (the leader) and Tetsuo (the mace-user). Just reading the book, you might not have any idea what they even look like.

Which is why we have the internet.

But, in the end, this is Kirito's story to tell, and it is told very well. Actually, in a way, it is Sachi's story to tell as well, which leads us to the name of the story, and...

...and we'll just leave it at that.

Cover:

Like I said about the last volume, if you like the character design, you'll dig it. Asuna looks better on the cover than Silica, but it is still vibrant and well put together.

Monday, March 21, 2016

Sword Art Online 1: Aincrad

Sword Art Online 1:Aincrad by Reki Kawahara. Originally published by Yen Press/Hachette Book Group, 2014. Approx. 245 pages (some color and B&W illustrations as well).

This might be a pretty short review. I am assuming that if you are reading this, you are already somewhat familiar with the premise of Sword Art Online, a recent phenom with tendrils reaching into the realms of anime, manga, video games, and light novels. In short, it focuses on gamers participating in a fantasy-based VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game). The thing is; the developer of the game programmed the unique headset required for playing it quite a bit - to the point where the immersion is real. So, although the players' bodies are being sustained in specialized medical facilities, an in-game death will translate to a real world one as well.

Well, here's the blurb, which explains all that, just better:

In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...

The book focuses for the most part on Kirito, a teenager in Japan who is a lifelong gamer, and had been chosen as one of the beta testers for the initial SAO rollout (the game itself was limited to 10,000 participants). Kirito is, of course, a natural in his new environment due to his gaming pedigree. He is also somewhat of a loner, although he does coordinate attacks on end-of-level boss monsters with some of the guilds that evolve in this new society. Over the course of these ventures he strikes up a friendship with the beautiful, chestnut-haired Asuna; a high-ranking warrior in the KoB (Knights of Blood), who is considered another of the top gamers.

The novel spends more time detailing their developing relationship/romance than it does the advance through the game. All of the expected anime tropes are here: overly dramatic moments of sacrifice, melodramatic romance, all that good stuff. If you like that stuff, you'll eat it up. If you don't, it's pretty much a cringe on every page. I fall into the former category, so it was fun for me.

There are also a few nice little curve balls which I did not expect, and those made for a nice touch.

The secondary characters are interesting enough, although definitely cast from familiar templates. The world of Aincrad itself is painted quite nicely for the reader as well; with most floors following some consistent decorative theme.

Now, depending on how you look at them, anime light novels can be seen as either an oddity or a novelty. And, of course, a lot of their ultimate success or failure hinges on the English translation. The translation here, done by Stephen Paul, makes for an easy, seamless, brisk read. I don't have a Japanese original to match it against, and I haven't read any of the fan translations circulating the web either. My only complaint with the writing itself needs to be lodged against the writer, not the translator. Certain actions and reactions common in the visual mediums of anime and mange simply do not translate well to the written word: case in point, the facial overreactions which are so common in those mediums (i.e. - exaggerated puffed cheeks, bulging veins, clouds of exhalation after a satisfying meal, etc.). The book attempts to describe those actions quite literally; where deft metaphor would probably convey the message quite better. That's the thing, though. There are plenty of lofty modifiers throughout the book (a direct translation or Paul's word choice?), but there is little in the manner of figurative language. Maybe it wasn't there to begin with, or maybe it didn't get translated well.

My only other complaint is that for such a vast RPG world, there are very few instances of interaction with the monsters. We get some, and there is thankfully some attention paid to the side skills that SAO players can develop, but it would've been a great benefit to the overall experience to see some more of the monsters that would've made a game like that so attractive to the players in the first place.

And yet, even with some slight drawbacks, I enjoyed this book a lot. It is no literary masterpiece, by any means, but it definitely taps into a vein. When I was younger, I was (I'm sure) the only kid in our D&D circle that actually played the game by imaging I was in the world. It wasn't just about making my character "super-strong". I always wanted to escape into that fantasy world. The same continued with shows I loved, like Voltron and Robotech. When I got into my 20's, I still felt those same longings, wishing I could escape into worlds like those in Chrono Trigger. Back them, voicing those wishes came with serious social repercussions. Luckily, they are more acceptable now. And that's the kind of pure escapism that SAO offers. I'm sure if I was younger, I'd be grabbing these books off the shelves at the bookstores and hunting down the newest fan translations.

So, even though it feels a bit silly to be reading these books in my 40's, I'll probably grab the subsequent volumes from my local library. Or maybe I'll buy them so my kids can read them too in the near future. I'm not sure if I am going to sit through the anime yet. My anime obsession started its decline close to 15 years ago, and the newer stuff is kind of hard to get into when you've been weaned on the classics of the 70's and 80's.

Give SAO a whirl. And kudos to Yen Press and the other publishers for putting these books out there.

Final Score:

8/10

Cover Score:

Nice pic of Kirito and Asuna. The character design is fairly typical, but visually attractive. I like the lettering. the inner illustrations are a win as well. My only issue is that at a cursory viewing, it might be tough for the new reader to differentiate whether this is a light novel or a manga.

Cover Final Score:

7/10