Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Thursday, February 11, 2016

The Way Knight

The Way Knight by Alexander Wallis. Originally published by Chichester Publishing, October 2015. Approx. 150 pages.

Last month I posted my observations and opinions on The Sea Between the Stars, the award-winning two-page backstory companion to Alex Wallis' debut novel, The Way Knight.

I was not prepared for how gripping, powerful, and evocative it was. Wallis, who does extensive work with troubled youths, created such an authentic character in Daimonia, a tragic young women emotionally scarred by an absent mother who withheld love and emotion.

It was superb, to say the least. I could hardly wait to tear into The Way Knight itself.

Now, I will say this. The brevity of The Sea Between the Stars added to the overall impact of the narrative. It is an excellent little piece of gothic literature, but it doubles as a real emotional punch to the gut. The Way Knight offers a distinctly different format; yet with the same level of authorial excellence. In short; while The Sea Between the Stars functioned as an extremely effective "living ghost story", The Way Knight is more in line with a dark, gritty fantasy tale elevated by the intimate exploration of the deeply troubled protagonist's personality.

Before we get into the actual review, here is the blurb again:

"THE WAY KNIGHT is the terrifying tale of a girl’s journey from child, to woman, to goddess. It is a provocative story that will challenge everything you believe.

Daimonia is a wild and impulsive girl, who fears she is unlovable. When corrupt politicians execute her brother, she travels to find her mother — the famous hero who abandoned her years before.

To survive the treacherous journey, she hires the Way Knight — a travelling warrior sworn to protect anyone who pays his fee, no matter how dangerous the journey, or hopeless their cause.

Together they will chance the battle-torn coast, pursued by the champion of the Secret God."

Daimonia lives in the land of Jaromir with her grandfather, Jhonan. Jhonan is a most formidable former Knight of the Accord (the prevailing code of conduct/chivalry), who tried his best, ill-suited as he was for the task, to raise Daimonia and her brother Niklos after their mother left them to pursue her own interests.

As deep as the emotional scars carved into her psyche by her mother run, there are still things that bring some joy to Daimonia; one is the inspiration she receives from the performances of epic plays by traveling actors, and another is visits from her idealistic brother Niklos, now a fully-fledged Knight of the Accord.

However, as these things often happen, under the noble veneer of concepts such as the Accord are the underpinnings of absolute power corrupting absolutely. Springing from these roots are considerable acts of decadence and depravity by the powers that be, put into action by those who wield the military might of the law; namely the Knights. This "getting along by going along" mantra does not sit well with Niklos, and it leads to his death.

Devastated by the loss of her brother, and enraged by the revealed corruption permeating throughout the ruling class, Daimonia sets off to find her mother, who is castellan of a far off stronghold. By joining with her mother she hopes to...what? Crusade for justice? Or perhaps just be reunited with the cold, distant figure. Or, maybe, hope that personally delivering the news of Niklos' death will reveal some hurt, and therefore some emotion, on the face of her callous, phantom mother.

To aide her in her journey, Daimonia enlists the help of the titular Way Knight, Goodkin. Way Knights are hired fighters, not exactly standard sellswords, but more like transportation bodyguards or caravan guards. Goodkin is taciturn, formidable, and has a face which is a horrific latticework of earned battle scars.

And so the group (which also includes a traveling merchant, his son, and a refugee family), heads off on their journey. Along the way they'll meet many adversaries and challenges, including more devious militant types, brigands, coastal raiders, and, worst of all, the dedicated attention of a young psychotic named Sir Conrad the Geld Knight (a Geld Knight being a type of militant levy collector).

All of this backdrop is realized well by Wallis. He has fully conceptualized and delivered his imaginary land. He institutes a governmental system, and a religious system. There is an immersive feel when the narrative enters the cities; and they are seedy, rank environments.

The fight scenes, of which there are many, are another high point. Wallis pulls no punches with showing some of the dirtier styles of fighting; situations where desperation drives the sword thrusts. He does not show brutal acts of violence simply for shock value. That would cheapen the inclusion of them. Brutal acts are done by brutal men and women as the situation calls for.

While the story has solid fundamentals, it distinguishes itself with the sheer strength of its characters. Daimonia makes for a stunningly well-rounded, genuine protagonist. As mentioned in the review for The Sea Between the Stars, Wallis taps into his own personal experience working with troubled youths to compile this remarkable young woman. Many authors make the mistake of projecting the morals and values that they find noble or positive onto a "young hero" template, trying to construct a heroic figure. Not so with Wallis and Daimonia. She is heroic for what she has survived; abandonment by her callous, narcissistic mother, the murder of her brother, etc. For all her strengths, she has her shortcomings. While she is kind and thoughtful in many ways, there is a tightly coiled anger under all of it. She makes noble gestures, but she is also prone to violent outbursts. She is also terribly impulsive; and these gestures often put her life and the lives of others at risk. And yet, you know that so much of this is the result of her being a product of her inputs. She has likable traits, but in many ways, she is also very unlikable. Like most teenagers. That's why it is historically so difficult for adults to find common ground with adolescents.



The secondary characters are all thoughtfully fleshed out as well. The maniacal Sir Conrad, for example, is not just made of psychopathic tendencies cobbled together. We learn how he was used, and learned to use, how he was manipulated, and in turn, taught how to manipulate.

Wallis cleverly keeps his titular character a rather reticent figure, challenging the reader to interpret his motives. Is it pride, concern, or simply duty that compels him? Or a certain mixture of the three? All I can say is that Goodkin steals every scene he is in, without ever saying much.

I do want to mention one thing regarding the ending sequence, and I will keep it as spoiler-free as possible, but still, consider this a very SLIGHT SPOILER WARNING....

In the final few pages of the book, Wallis really ups the pace, going from 0 to 100 in a few pages as he resolves the narrative. I'll just refer to this part of the story as "Daimonia's Ascension". This part really stuck with me, and the pacing made it seem incongruous to a degree with the rest of the story. The more I thought about it, I wonder if that whole sequence is no more than "wish fulfillment" on Daimonia's part, and isn't to be taken literally. It's fairly conceivable, since Daimonia is somewhat of an unreliable protagonist (is that even a real term?). Either way, it's best for the reader to decide when they get there.

And there you have it. The Way Knight is a thought-provoking, emotionally engaging (and devastating), action-packed dark fantasy tour de force. It comes in at a trim 150 pages, with no words wasted, or lacking. Check it out today, available at Amazon.

Final Score:

9.5/10

Cover Score and Illustrations:

I personally love a few complimentary illustrations in my fantasy books. The Way Knight has a solid cover by Phil Ives (love the somber tone and color contrast. The only thing that throws me is that Daimonia's upper arm looks a bit overly long).

You also get some nice interior illustrations by Anastasia Ilicheva. These are nice additions; simple, yet evocative.


Cover/Illustrations Final Score:

8/10

Saturday, January 23, 2016

Quick Look: The Ice Dragon


Back in 2007, GRRM's The Ice Dragon was 'released', hoping in some part to sate the ravenous hunger of ASoIaF fans. It was a perfectly calculated release; it had the name, it had dragons, and it had elements of a hard winter. Westeros it wasn't, but it had enough close elements to sell.

It was also, for all intents and purposes, a children's novel. No, scratch that, a children's story; made into a lovely hardcover with illustrations by Yvonne Gilbert.

I passed on it then. I have no problems reading children's lit; and I was intrigued to see how Martin would handle it. But I read some well-reasoned reviews painting it as a sub-par story to boot, and so I passed.

Fast-forward to the present. I saw the more recent edition of The Ice Dragon at my local library. This is the 2014 edition that boasts the beautiful artwork of Luis Royo (more in line with my personal aesthetic leanings, but this perspective is, of course, the decision of the consumer). And so, I reasoned, why not try it now (especially since it is free)? I left it out on the table to see if it piqued the interest of any of my Hach-lings first. My 11 year old daughter wasn't interested. My 10 year old son took a crack at it. He liked the pictures. He liked a lot of the parts of the story. But, what I got from him was that "not much happened" in the end. Fair enough. I figured at that point I might as well take a crack at it.

First of all, bear in mind that even in 2007, The Ice Dragon was not a "new" story. GRRM did not interrupt his busy ASoIaF writing schedule to pen this children's tale. The Ice Dragon was originally an entry in the 1980 Dragons of Light anthology.

The Ice Dragon tells the story of Adara, a "child of winter", in an unnamed kingdom. She was born during a brutal winter, one so harsh that it claimed the life of her mother during the delivery. Adara has always been a cold, solitary child, most comfortable during the bitter winters, the season of her birthday, and the time when she can behold her very special friend - a noble ice dragon.

Ice Dragons are fearsome beings, even in this land where knights soar in the skies on serpentine mounts. But not only has Adara befriended this one, she rides it as well. Theirs is a strong bond; constrained to those wintry months. For as mighty as the ice dragon is, the climes of the warmer seasons would melt its very body away.

However, there is also trouble brewing. The kingdom Adara lives in has been embroiled in a years-long war with a neighboring land. As they find themselves on the losing end of the skirmish, what lies in store for the land Adara knows; her father's land, where her mother is buried, where she meets her special friend every year near her birthday?

For the most part, The Ice Dragon is a well-written little story. The premise is fascinating, as one would expect from GRRM. It stimulates and grabs your imagination. Martin also shows that he can accomplish thorough world-building with brevity, rather than hundreds of pages of soul-crushing exposition (or at least used to be able to). The imagery is magnificent, and the action is grand and exhilirating.

Where The Ice Dragon falls apart, the true devil in the details, is the lack of an "ending". Great premise. Strong buildup. Outstanding climax. And then, loose ends hurriedly tied into a random arrangement. It doesn't make sense, strengthen, or behoove the narrative. The ideal ending didn't have to be sappy, melanchy, or even preachy. It just had to be there. It had to be something that answered the question "Ok, so what was the point of this story anyway?". And, in that regard, the ending is more incongruous than satisfactory.

All in all, give The Ice Dragon a shot. It is a nice little story, and an excellent primer if you have young ones that you expect might segue to the ASoIaF series one day. Just remember, it is not a 100 page epic. It is a 30 page story, lifted from a 36 year old anthology, bolstered by pictures, with text inflated to help it reach the 100 page mark. It feels, I don't know, unnecessarily extended. There's a familiar taste to all of this....


It's still GRRM, though. Vintage Martin, but still the fingerprints are all over the pages. And I cannot laud Luis Royo's artwork enough.

Final Score: 6/10

Art/Illustrations: 9/10