Showing posts with label Rob Sanders. Show all posts
Showing posts with label Rob Sanders. Show all posts

Wednesday, January 20, 2016

Predator, Prey

Predator, Prey by Rob Sanders. Book Two in The Black Library's 'The Beast Arises' series, originally published January, 2016. Approx. 256 pages.

Last month, The Black Library kicked off their ambitious new series 'The Beast Arises' with the solid, but not stellar I Am Slaughter, by fan favorite Dan Abnett. That might sound a tad negative; perhaps I should say that it was Very Good, and not at all bad. For Volume 2, they enlisted the authorial skills of another prose powerhouse in their vast stable, Rob Sanders.

I'm guessing reaction is going to be mixed here; the BL audience is a varied group, and they have a crop of authors with diverse writing styles to match. This is something forever in BL's credit. So, although I can understand the wide excitement over Abnett's entry. I was personally looking forward to Sanders' entry more. To me, he is a defter wordsmith, and his masterful usage of figurative language is the best of all the authors in the Library.

But then, other concerns arise. Those regarding a "Book 2". All the initial framework was laid out in the first volume, would the second be simply a vessel to carry those storylines along until the next installment? Or would Sanders find a way to improve, intensify, and introduce more angles? Luckily, the answer is the latter, and the makes Predator, Prey a superior book to I Am Slaughter.

As far as continuations go, Sanders elaborates more on the initial appearance and immediate effect of the orks than on the progression of their hellish crusade. Where I Am Slaughter focused its narrative primarily between Terra and Ardamantua (site of the utter decimation of the Imperial Fists), Predator, Prey opens with a chapter-long battle report of planets, systems, and industrial sites that were obliterated by the appearance of the attack moon of the Beast. Sanders seems to have some fun here assigning clever names to worlds, and describing them fully in a sentence or two, before snuffing them out entirely.

From there, he splits his book between accounts of different characters, playing their parts in this grand tragedy. Some we are already familiar with (Vangorich, Wienand, and other players on Terra). Others are new faces, including:

Lux Allegra - an Imperial Guard commander on the aquatic hive world of Undine. She begins the story on an escort detail trying to extract the planetary governor amidst the unfolding chaos.

Urquidex - an Adeptus Mechanicus magos attached to a survey team gathering information on this new ork technology. Well, it goes deeper than that, of course. It also involves a nasty little mantra known as the Bystander Paradox, which is a clinic in terrifyingly callous logic.

Maximus Thane - a Space Marine of the Fists Exemplar (a Second Founding Chapter). As a Captain, he finds himself the senior ranking Astartes of his Chapter, and must rally them to hold through the night of impossible odds on their planet of Eidolica.

There are also some other chapters dedicated to characters who play supporting roles in this volume, including the Fabricator Locum of an AdMech forge world, and a Marshal of the Black Templars.

Let's take a look at how each of these arcs fare:

First of all, I enjoyed the scenes on Terra more in this second volume. Vangorich is a tighter, more focused character here; still revealing nothing while simultaneously plotting all options and outcomes. The political intriguing; a real low point of I Am Slaughter, is done in a slicker and more plausible manner. The cogs in some real power moves are beginning to turn; one involving a bold show of force by Naval Commander Lansung, and another regarding machinations and preparations by the AdMech.

The scenes on Undine are where Sanders hits both his highest and lowest points in the book. The world-building here is impeccable; involving socio-economic systems and factors, believable environmental considerations, and imaginative megafauna. The military forces are well-realized and the characters sympathetic. However, the emotional aspects are a little forced at times. There is one scene in particular, where Allegra snatches up a little urchin while squaring off against a greenskin monstrosity that was more than a bit reminiscent of Ripley and Newt evading the Xenomorph Queen. Also, some might feel that making Allegra pregnant (and continually rubbing her belly) is indenturing readers to an emotional obligation predicated on the usage of a growing baby as a convenient prop. Or not. I honestly liked Allegra and felt bad for her plight.

What did bother me were two scenes which were resolved via deus ex machina. Not that there isn't a time and a place for that particular plot device, but what was missed were two opportunities for Allegra to show her mettle in thinking on the fly and under extreme pressure.

Moving along. I really enjoyed the scenes with Magos Urquidex. Now, the less said the better here, due to spoilers and all. But, Sanders proves in these chapters why he deserves top consideration for AdMech stories. He knows how to bring for the best semblances of emotion from a faction that does its best to suppress it. And yet, he does it without compromising the legitimacy of the AdMech. Again, we have a very sympathetic character in Urquidex; one who takes issues with some of his protocols, yet follows his duty well.

This brings us to Maximus Thane. with the Fists Exemplar, Sanders creates another Successor Fists Chapter (his Excoriators, true highlights of Legion of the Damned, get a name drop here). The Exemplars embody Dorn's values, and like with his AdMech characters, Sanders makes these Astartes completely sympathetic, likable, and genuine, without making them any less "Space Marine". The world-building of Eidolica is nice, though not as thorough as Undine. The focus of these chapters is trained more on introducing these characters, and providing the bulk of the novel's high action.

Slight, potential SPOILER ALERT:
An eagle-eyed observation by user augustmanifesto over at bolterandchainsword posits a plausible potential story arc involving the Exemplars. I won't post it here, if you are interested, follow the link to the original post.

Just to round things out, I thought I'd mention that I really dug Sanders' take on the Black Templars. Marshal Bohemond is properly belligerent, surly, and ultimately wise. However, it seemed to be another case of cinematic inspiration that resolves a "who will Bohemond choose to assist" storyline; this time a lift from a certain scene in The Dark Knight.

That does it for the characters of the Imperium. The orks that Sanders gives us do their job well. He captures their manner and physiology well, shows their adaptability, and stresses the menace in their obscene technological capabilities. The Beast himself, however, does not make an appearance. These are still members of the rank and file green tide.

And there you have it. There are no resolutions to be had so early in the series, so we get the advancement of some and the introduction of others. It's a fair balance, and it keeps things fresh. The action is plentiful, and well-choreographed. The dialogue is sharp. The world-building, as mentioned, is a real highlight.

All of this adds up to another slim (but slightly thicker than the last one), tightly paced, solid piece of sci-fi. Whether you prefer Abnett's style or Sanders' more, I think most can agree that this series is getting off to a 2 for 2 start.

Final Score:

9/10

Cover Score:

Again, absolutely love these covers. Especially the ork ones. You could argue that some of the proportions are stretched to excess, but certain things you just cannot get enough of....like dakka.

Here's the original. That is a print-worthy pic.



Cover Final Score:

9/10


Thursday, December 17, 2015

The Non-Review: Cybernetica


This is going to be an odd one, folks. Please forgive the twists, turns, and other nonsense. I needed some time to talk here, and so this will not be an actual review. But some of the things I need to talk about will tie into some of my concerns as I read through I Am Slaughter.

Anyway....

I finished reading Cybernetica a while ago. Why? I'm not sure. Part of it is that I usually like Sanders' stuff. Part of it is because I've been enjoying a bunch of the Adeptus Mechanicus stories that have been released. Also, perhaps I had hoped that a Horus Heresy review would steer some much needed traffic here to the blog. Sadly, I think that was a lot of it. That was the wrong way to approach it.

And so, unsurprisingly, I really didn't enjoy the novella much. It isn't that it is bad, but it really isn't great. More on that as the diatribe rolls on.

I know I've said this in one way or another in almost every 40K review: I'm not as lore-savvy as I should be. I don't read the Codexes, and I don't navigate the tangled web that is the Heresy. I have the utmost respect for those with the time, intelligence, and disposable income to get all the goodies and commit it to memory. It is a commendable feat.

Also, as I've said before regarding the 40K stuff; I find it hard to get into a lot of the Space Marines stuff. No matter how good an author is, and The Black Library has a lot of good ones, it is near impossible to write efficiently for the mindset of these transhuman (superhuman? what is the correct term?) warriors. And for those that do, let's be honest: the emotionally truncated personalities of the Astartes make them hard to be sympathetic with for the duration of a novel.

I personally believe Space Marines work best when you see them in action; reading along with a human lead, and watching the Emperor's Angels do their work. Maybe I'm in the minority there, and maybe that's why I often prefer Guard novels.

Moving on. I had tried long ago to get into the Horus Heresy. I initially held out on reading them, worried that I'd finish them too quickly and end up champing at the bit for new releases. Then, of course, the Great Cash Cow rolled off into an avalanche of short stories, audio books, special whoosits, etc. etc.. And it's too lore-heavy for me. Sorry, that's my fault. I'm getting old, and I just don't have that much reading time in a day anymore. It just got away for me, and I'm not bitching, since, to be honest, I read the first three and the quality dropped like an anvil after Horus Rising.

But still, Cybernetica came along. Ok, novella, so quick read. Sanders is good. I like the Adeptus Mechanicus. Should be a slam dunk.

So why didn't it work? Why did the whole thing feel so, I don't know, manufactured? Well, it was made on Mars....
Sorry, that was bad....

Actually, I'd love to have seen the evolutionary process behind Cybernetica. How did something that began as a novella about a Sons of Horus Techmarine penned by Aaron Dembski-Bowden end up becoming a Sanders-penned retelling of the events of Mechanicum centering on a Raven Guard Techmarine-in-training sent on a covert-ops mission by the powers that be on Terra?

It doesn't really matter. Either take is an interesting tale, if done well. I don't even remember all the details of Cybernetica at this point. A trim novella, it still took me over a week to read. After it was done, I took nothing away from it. And I hate that this all sounds negative, since there are some really good things in there.

But also, something really bugs me about it, and I'm guessing it might have something to do with the editing (again, I might be totally wrong here). There are just too many parts here that don't work, or just don't add up. There is a huge battle towards the beginning that is completely superfluous. It honestly is inserted to showcase Mechanicus unit types. And, being unnecessary, it reads as mundane. The other Techmarines-in-training that appear early on feel inserted at the last minute; as if just there to give some other Chapters some page time. They don't get enough fleshing out in their brief time to justify why it was even those Chapters represented. And, worst of all, there is a subplot with a freed heretek that goes nowhere. This character could have added so much desperately-needed emotional presence to the story, but in the end he gets relegated to a tertiary role.

Other things don't work, either. There is a big twist that can be guessed from the onset, and the dialogue of Lord Dorn and Malcador simply do not fit what one would expect from figures of their importance.

Again, too much negativity. From what I remember, the novel boasts the usual fiercely intelligent writing from Sanders. The panorama of Mars which he paints is so, so, so intricately detailed, almost mind-numbingly so.

Then, came the big problem for me. What killed this novella for me is that it is, in fact, a Space Marine book. That's right. Rob Sanders is one of those authors good enough to portray Space Marines effectively. And where Space Marines already have truncated emotional palettes, those being tinkered with by the Mechanicus are almost entirely bereft of feelings (also, add into the mix that the lead character is a Raven Guard brother who can't be sneaky because of his augmentations, so a central aspect of his persona is gone as well)

Now, picture Cybernetica as a standalone, non-Warhammer 40,000 tale. Make it like Escape from New York on Mars. Let The Carrion be a real cyborg badass, on an urgent, time-sensitive mission, with his cyber-raven and his two sleek, sexy warrior-androids in tow, blasting wild cyber-mastiffs on the blasted Mars landscape. That's a bona fide cyberpunk classic there.

Well, that's about it. I guess this is looking like equal parts rant and review. Maybe what I'm saying, in a nutshell, is that it's getting harder for me to get into some of the 40K stuff these days. I don't even know, maybe next year will tell. I will say, though, that for all of it's merits, Cybernetica has a distinct whiff of corporate control about it. And that undermines the efforts of a solid author.

Saturday, August 15, 2015

Eye Of The Storm (The Realmgate Wars: Call Of Archaon 2)

The Realmgate Wars: Call of Archaon 2 - Eye of the Storm by Rob Sanders. A Warhammer: Age of Sigmar short story, originally published by The Black Library, August 2015. Approx. 28 pages.

HachiSnax Note: Apparently the full title of this series is The Realmgate Wars: Call of Archaon. When the first installment, Beneath the Black Thumb was released, it was billed as simply Short Story 1. Still haven't decided if I am going to change it, but I wanted to clarify. Cheers.

To start this review off, I have to admit one thing: not being up to date on all that transpired during The End Times (other than everything ending), I am not 100% sure why Archaon is "calling" warriors in this recent series. Well, I am assuming it is to cause some trouble, but I am not sure of the specifics.

So, in the last installment, we focused on Copsys Bule, Champion of Nurgle. In Eye of the Storm, we meet Orphaeo Zuvius, aka The Prince of Embers, who basks in the favor of Tzeentch. This was pretty exciting, since the first few Age of Sigmar shorts were Khornate overkill, and I wanted to see how a talented author like Sanders would portray a champion of the deceptive and treacherous God of Change.

I'll say this: the best part of this story is at the very beginning, encompassing the first three pages or so. We meet (again) the Many-Eyed, Tzeentch's watcher, and see things as he sees them. These opening paragraphs play out in a way that is both poetic and lurid. This is followed up by an excellent backstory that Sanders crafted for Zuvius.

From there, we follow Zuvius as he travels with his entourage to what he believes is his destiny: to traverse the Blasted Plain and prove his mettle on the Beaten Path before Archaon.

Sanders pens this short very well; one of his best skills is delivering rich detail through brief, figurative terms. He makes sure to keep a running motif of contrasts in the narrative, as befits a Tzeentchian tale. And he inserts the right amount of wit into the dialogue, especially in the interplay between Zuvius and his avian familiar Mallofax, who speaks in cryptic terms such as "Death?" and "This storm has teeth."

Also along the way, Zuvius manipulates Skargan Fell-of-Heart, a Khornate deathbringer, into bringing his retinue along on the trip (The Prine of Embers most potent weapon is his figurative and literal silver tongue). This leads to some more interesting interactions between the deceitful champion and the brutal one.

There are two aspects to Eye of the Storm which drag it down a bit. First is the fact that a journey is often only as interesting as the road it travels. You can write a whole book about walking around in NYC or Tokyo and never be bored, because those places have a vibrancy as strong as any fleshed-out character. But this is more of the same old, redundant Age of Sigmar scorched earth: barren, and always raining blood. It gets real old, real fast. Luckily, Sanders uses these moments to insert some of the winning dialogue, and a great action scene with some daemon spawn.

Then there is the second problem. Sigmarines. For no good reason, in spite of the fact that the Chaos champions are carrying the story fine on their own, we get the mandatory battle with some Stormcasts, because I guess Games Workshop felt the need to see the Judicators (archer units) get some page time. Although, I must admit, there is an excellent duel in that portion between Skargan and the Lord Castellant. Trust me, this is more a testimony to Sanders authorial talent than any inherent awesomeness in Sigmar's Reforged.

I mean, all the action scenes are pretty good. Some of the descriptions are deliciously over the top. My only issue with them is trying to keep count of how many troops are out there. You might read that one of the Champions has a very finite number of a certain troop type, then have 'swathes' of them cut down, and yet always have enough to put into a formation for the next clash. On the other hand, when the units are being portrayed so well (especially Zuvius' sorcerers, The Unseeing), you don't mind as long as the action keeps going.

In the end, it all ties up nicely. The ending scene is handled in a superb manner, if not as spectacular as the opening pages. But so far, in two Realmgate Wars stories, we have two very likable Chaos champions to root for.

So far this series is two for two.

Here's what it is:
Focusing on a devious mind rather than a brutal one, Eye of the Storm gives us a villain that is easy to love to hate. Handled by one of The Black Library's better authors, it makes for a solid, most enjoyable read.

Final Score:

8.5/10

Cover Score:

What's going on here? Who is that supposed to be? It isn't Zuvius, going by the story description. I don't think it is the Many-Eyed, even though it has many eyes. It looks like some bastard offspring of a Monsters, Inc. reject and the Pale Man from Pan's Labyrinth. No bueno.

Cover Final Score:

4/10

Friday, December 20, 2013

Angels Of Death Collection

Angels of Death: The Digital Collection by various authors. Originally published by The Black Library, September 2013. All stories approx. 1000 words each.

Readers can be decidedly opinionated regarding short stories (often they love them or hate them), but, you have to admit, for a universe as vast and rich as the Warhammer 40K one, short stories have an invaluable benefit. They serve as a testing ground for new authors, and, as evidenced here, can provide exposure for some of the lesser known Chapters. Now, the micro-short (roughly 1000 word per tale) format is very challenging; authors are compelled to tell a story in its entirety, while also capturing a Chapter's unique characteristics, in 3 pages. How did they fare? Of course it's a mixed-bag. There is a great assortment of writers involved here (but before you start drooling, Abnett and Dembski-Bowden sat this one out). Each has their own fans, of course, so maybe for some of them, their style just didn't gel for me, or, gelled a lot. Some of these writers represent the Black Library "Old Guard"; McNeill, Thorpe, Swallow. Some are the "New Guns" that have upped the literary value of the Library's offerings in recent years; Sanders, Wraight, Haley, Fehervari.

Be warned, many of these stories are "bolter-free"; they focus on ceremonies, character studies, etc. These make for interesting topics, and are, in my opinion, a good way to budget a tight word count. However, I can also understand that some people expect loud bangs and bloody gobbets when reading about super-human space warriors. Fair enough.

For these micro-shorts, I will be assigning a score of 1 to 10. I will list the story, the author, the Chapter involved, and then my 2 cents. You can buy the collection in its entirety or a la carte at the Black Library website.

Codex by Graham McNeill (Ultramarines):
By naming this Codex, I assume the metaphor is "by the book" (or, as the Black Librarians say, "buy the book". Sorry, no more bad puns. I promise). McNeill kicks off the collection with his go-to character, Uriel Ventris of the Ultramarines. I'll be honest, I've never read any of the Ultramarines books. I like McNeill's work to a degree; while he is a master choreographer of action, his dialogue often comes off as stilted. Such is the case here. A by the book setup, the boys in blue have to assault an ork stronghold to rescue a person of importance. It starts with some bad dialogue, and, in McNeill fashion, some affront is taken, there is a tense moment with a terse warning, and then the action starts. There is no character advancement, and none needed. There is an intentionally annoying Adept, who takes it to a new level by referring to himself in the third-person. But goddamn it, when the bolts start flying, it is beautiful. I would love to see how McNeill storyboards his action sequences. You get some bang for your buck here.
Score: 5 out of 10

Death Speakers by Andy Smillie (Executioners):
The Death Speakers, a trio of morbid Chaplains, are making the account of a fallen Executioners sergeant, culminating in his last deeds. We then flashback to that sequence. Smillie really impressed me with his brutal, visceral action scenes in the otherwise lackluster Flesh of Cretacia. This holds true here. A sufficient mood is not evoked for the ceremonial part of the tale, but the action is great, especially in Smillie's rendering of a wretched, Nurgle-infected Death Guard warrior. His descriptions of the vile, disgusting afflictions that permeate through Lebbeous Scara are perfectly stomach-turning. Not bad at all.
Score: 6 out of 10

Skin Deep by Sarah Cawkwell (Silver Skulls):
Lord Commander Argentius of the Silver Skulls comes home from fighting to get a tattoo. And his tattoo artist is dying, which makes him sad. That's it. I haven't read anything by Cawkwell before (and probably won't in the future), but I am assuming the Argentius was featured in her Space Marine Battles title "The Gildar Rift". So, I am further assuming that prior knowledge of this character going into the story might arm the reader with some emotional attachment. I had none, and this story did nothing to create it. I know nothing of Argentius, other than that he is muscular and handsome. And tattooed, obviously. But what really gets me in this story is the dialogue. It's not just bad, it's forced emotional writing. It tries so hard to be endearing, meaningful, and just ends up cloying and false, like a spoonful of Equal.
Score: 1 out of 10

Final Journey by Guy Haley (Novamarines):
There is not much to describe here. This tale is about the ceremony of tendering fallen Sergeant Voldo to his final resting place. So the word count is devoted to setting the scene, which Haley does very well. Haley is very descriptive, and uses fiercely intelligent prose to convey his ideas. This story is one that you can completely immerse yourself into for 3 pages; and feel the somber tone. Well done.
Score: 7 out of 10

Judgement by Mark Latham (Doom Legion): 
The Doom Legion is a Chapter I would like to hear more about. They are one of those Chapters which are under the microscope of the Inquisition, their ultimate affiliation and loyalty to the Emperor being under question and investigation. So, in this tale, which sees an Inquisitor being sent on his way before more important business was attended to, there was a lot of potential for tension and drama. Unfortunately, instead of craftily veiled threats and accusations, what we get is basic sarcasm. And, the three main characters doing the talking all use that same level of sarcasm in their dialogue, despite their vastly different affiliations. Point being, Latham did not alter his dialogue for different speakers. Pretty bush-league fumble, in what should have been a good story. I will admit, I would really like to know what happens after the final line.
Score: 3 out of 10

Bastions by Rob Sanders (Excoriators):
I have been jonesing for some more Excoriators action since the excellent Legion of the Damned. I was pretty psyched when I saw that Sanders put this tale out. When a Chaplain and his contingent board the watch-fortress Semper Vigilare to read charges of dereliction against the Castellan, they find the cause of the infractions, and it is a greater horror than they could have imagined. There is some great, blistering action going on here, bolstered by Sanders' trademark rich descriptions and cinematic style. Proper service has been given to the Excoriators, from mention of their maintaining and reverence of battle-damage, to their style of attrition fighting, maximizing enemy losses while minimizing ally loss. Even better, this story is more than double the length of most of the other stories in the collection. Please, let Sanders put out a full-length Excoriators novel!
Score: 10 out of 10

Iron Priest by Chris Wraight (Sky Warriors):
Wraight brings us a tale of a boy, and the man he will be. Young Olvar is making his way on his journey to become an Iron Priest of the Sky Warriors of Fenris. But something is watching him. Also, the grown Iron Priest, now known by a different name, does battle with a champion of Chaos. Wraight is one of the strongest writers in the Black Library stable, and the bifurcated approach he used here paid off well. This is a nice, solid tale of the bonds we forge in our journeys, and how they affect us. Well done.
Score: 9 out of 10

Iron Soul by Phil Kelly (Iron Hands):
While billed as an Iron Hands story, most of the plot focuses on a Space Wolves Wolf Priest. Wolf Priest Leatherhand is making his rounds in the aftermath of a tyranid/Iron Hands battle. While going about his business harvesting progenoid glands, he engages in some discourse with a dying Dreadnought. It's nice to watch the priest at work, and there is a bit of a twist at the end with a knee-jerk finale. This one was well-written through and through.
Score: 8 out of 10

Mission:Annihilate by Gav Thorpe (Deathwatch):
I don't know why it is so hard for me to get into Thorpe's books. I can see that he strings words and ideas with precision, and yet, nothing he writes ever pops off of the paper and grabs me. I've tried starting a lot of his books and stories, and yet the only one that I finished was his enjoyable, if not very memorable, dwarf book Grudgebearer. Mission:Annihilate is another case of this. There was absolutely nothing engaging about this tale. None of the immediacy or urgency that should drive a Deathwatch tale, especially one with stakes this high. The baddies here are the necrons, who get no real screen time. I couldn't even be bothered to commit to memory the names of the Deathwatch team members, or even care what Chapters they had been cobbled together from. If you want good Deathwatch action, pick up something from Steve Parker.
Score: 2 out of 10

The Judges, in Their Hunger by David Annandale (Carcharadons):
Lord Nathaniel Bellasun of Sendennis is in crisis mode. The Flawless Host has taken the planet, and he must now find the best way to supplicate and ingratiate himself to his new lords so as to insure his continued survival. And then, a miracle. Salvation! Annandale has crafted a juicy little tale here, with a very clever, fitting title. It is easy to see that sharks have stunning smiles which become terrifying when they turn to you. Finishing this story, you find yourself wanting to hang around for another page or two to see the true judge dispense real justice. It would be nice to see some more shorts featuring the Carcharadons.
Score: 8 out of 10

Duty's End by Robin Cruddace (Howling Griffons):
Cruddace's freshman short story finds a lone Space Marine holding the line against a rampaging horde of orks. Already reeling from his injuries, the Griffon still deals out death in a manner as natural as breathing. Cruddace does well in capturing the motions of an Astartes in action, the violence being relayed well. However, some small thing is missing. There is nothing to distinguish this lone Marine as a Howling Griffon. He could have been a member of any Chapter, saying it is the Griffons just prompts you to imagine him in a certain color scheme. But then again, in a story like this, isn't that enough? You'll have to decide that one yourself, as the reader. Well done overall.
Score: 7 out of 10

Cadre by Josh Reynolds (Mentors):
Now Cadre, on the other hand, makes the Chapter's characteristics the driving point of the plot. The Mentors Chapter act as sort of Astartes consultants, working with resistance fighters to make them more self-sufficient. In Cadre, Tutor Manse helps a pocket of fighters strike back against some cultists. Another thing that makes this story stand out is that Reynolds injects a little more levity into his prose than the other authors. It feels....odd. But, oddly, it kind of works. Kind of. In the end, a good short story. Not great, totally different. Which is admirable. Honestly though, I don't need anymore Mentors stories in my life. This one was more than sufficient.
Score: 6 out of 10

Setting the Stage by C.L. Werner (Emperor's Warbringers):
Warhammer Fantasy cornerstone author Werner has done some work in the 40K universe (his Siege of Castellax is floating on the "To Read" horizon), and this tale is his second featuring the Emperor's Warbringers (his first appeared in the Victories of the Space Marines anthology). What makes the Warbringers special is their truly practical approach to warfare. This story focuses on Feralis IV, a planet that has fallen to the ranks of traitor guardsmen. The Warbringers' plan is to cause chaos and foster confusion among the traitors before they make planetfall. Tasked with this special ops endeavor is a contingent of Warbringers scouts. Setting the Stage recounts their maneuvers as the scout squad fishes for a big catch with a very special piece of bait. This is another of the few stories in this collection that fully integrates the spirit of a chosen Chapter with a complete story. Werner's descriptive prose is top-notch as always, gory, harsh, brutal, perfect for the medium.
Score: 9 out of 10

Honour of the Third by Gav Thorpe (Dark Angels):
Thorpe's second offering in this collection focuses on the Dark Angels, a Chapter he has done considerable work with in the past. Legendary Sergeant Belial helps lead an explosive egress from a Temple, and the forces of arch-fiend Furion. Some explosive action culminates in a nifty duel. It's exciting, fast-paced, but not as visceral as some of the more recent authors. But in all honesty I enjoyed this tale immensely more than Mission:Annihilate. The Dark Angels are a compelling Chapter, the duels have a brutal balletic grace to them.I don't know if the Belial/Furion dynamic branches into any other works, but their encounter here is well done.
Score: 7 out of 10

The Fury by James Swallow (Blood Angels):
Here we have another classic Black Library author weaving a tale with their iconic, go-to Chapter. What The Fury focuses on is one aspect of the Blood Angels' persona: the Black Rage. The blood fury of mental instability that warriors of the Chapter can fall to. And in this short tale, we watch a brother succumb. The Fury is paced brilliantly, and its first person POV allows the reader to truly step into the ceramite armor and watch the goings-on. And there is blood; oh so much blood. This is how you put 1,000 words into brutal, blood-soaked use.
Score: 9 out of 10

No Worse Sin by Joe Parrino (Brazen Claws):
I was thoroughly impressed by Parrino's Witness a while back, and hoped that future works would maintain the same level of quality. Well, the strengths that he exhibited in Witness; setting mood and tone, are definitely evident here. No Worse Sin is one of the stories in the collection that does not see a single bolt fired; although there is a nice, nasty twist at the end. At the tail end of a failing twenty year crusade to avenge their fallen home world, Chapter Master Engentre summons his legion. Those who answer, severely decimated and depleted, finally confront him on the folly of the venture. It is a tense story, and Parrino does well in capturing that emotion which is so strong, so prevalent in the Emperor's Angels: pride. Injured pride, acceptance of wrong and loss. Very well done. Please tell me Parrino is going to get a full-length 40K novel out soon.
Score: 9 out of 10

Visage of Zeal by C.Z.Dunn (Black Templars):
Christian (C.Z.) Dunn has been editing at the Black Library for pretty much forever. However, in the past year or so he has started churning out some shorts and novellas. To be honest, I really didn't think much of Easy Prey, his entry in the 15th Birthday Collection. Even though I did not expect much going into this tale, I ended up enjoying it well enough. Fun, but forgettable. A Black Templars Chaplain peruses a field, looking for a certain trophy from a fallen brother. Flashbacks serve to relay the last moments of said brother Chaplain. Nothing reaches up from the pages and grips you, but the battle scenes are rendered well enough.
Score: 6 out of 10

The Third War by Ray Harrison (Mortifactors):
A Chaplain of the Mortifactors Chapter engages in the near-death meditation and sees events to come on Armageddon. Such a basic premise, but it fully focuses on a unique aspect of this Chapter. And Harrison's descriptions of the surroundings, and the orks in particular, are masterful. Not much else to say, but it is a rousing three pages.
Score: 8 out of 10

Final Duty by David Guymer (Hospitallers):
***RECORDS EXPUNGED***

The Ghost Halls by L.J. Goulding (Grey Knights):
In this tale, a group of Grey Knights wait patiently in an eldar dome to speak with a revered seer. Okay, I'm sure this all ties into some larger storyline. But even though I have no idea which one, that isn't the reason why I didn't care for this story. The writing just didn't work for me. At all. The writing seemed patently false (yes, I understand it is hypocritical to claim falseness regarding dialogue between genetically engineered super-humans and ancient alien races), and is completely bland. Pass.
Score: 1 out of 10

The Tithe by Ben Counter (Imperial Fists):
Long time readers seem to have a love or hate relationship with Counter, so, with the only offering of his that I have read being Galaxy in Flames, I came into this expecting some nice, easy, mindless fun. The Tithe follows an Imperial Fists brother, and his relationship to an Iron Warrior that he slew in combat. Counter's style focuses less on poetic descriptions, and more on which pattern bolter an Astartes uses, or which version armor they don. He also tries to go for a surprise at the end, which aspires to be shocking, but comes off as corny.
Score: 3 out of 10

Rite of Pain by Nick Kyme (Salamanders):
I'll put it bluntly, it is a chore for me to get through anything by Kyme, and this tale is no different. Someone is being tortured throughout the story, and then a Chaplain fights him. Maybe if I read Kyme's Salamander books, I would know who some of these folks are, but I don't, and I don't care to know. Here's the challenge to the author: if you are writing a story that requires some previous knowledge to understand, make your writing interesting enough that established readers are satisfied, and also engaging enough to pique the curiosity of potential readers. It's not easy to do, I understand. I couldn't get into this; for Salamanders fans only.
Score: 2 out of 10

Trophies by Cavan Scott (Death Spectres):
I did not much care for Scott's Doom Flight, so hope were not high going into Trophies. The same problems which plagued Doom Flight are evident here as well; I just don't think Scott "gets" the Astartes mentality. However, once again, the action scenes are well done, and the tale never lapses into being boring. In Trophies, we have a Death Spectre engaging in a hunting expedition, under the guise of purging xenos in the name of the Emperor. The protagonist is a real jerk (well hey, no one ever said Space Marines were nice). Again, good action, bad everything else. Side note: this is one of the longer stories. About five pages where most of the others are around three.
Score: 4 out of 10

The Thrill of the Hunt by Anthony Reynolds (White Scars):
Whereas some of the tales in the collection focus on ceremony, Thrill of the Hunt centers entirely on action. Action, and how the Scars relish harrying their prey from their mighty bikes. In this story, the prey is eldar. There is nothing earth-shattering or game-changing in this story, you are just watching a chase in motion. Fun, forgettable reading.
Score: 6 out of 10

The Crown of Thorns by Peter Fehervari (Angels Penitent):
Peter Fehervari's Fire Caste blew me away earlier this year, and so I had some high hopes for this story, especially since this would be my first exposure to his handling of Space Marines. Crown of Thorns is another absolute home run for him. The Angels Penitent are an intriguing Chapter, being formerly named the Angels Resplendent. However, the entire Chapter falls under the sway of an eerie, spectral martyr figure, and they now operate under a brutal, dogmatic regime. With the ascendancy of this new ruling order, books and art are now forbidden (doesn't sound like too much of a stretch from most militant religious orders, now does it?), and the Crown of Thorns, a panel of Chaplains acting as judges, metes out cruel punishments for perceived infractions. In the story, a sergeant prepares to bring a neophyte before this kangaroo court, knowing full well the extents of how much wrong is going on around him. Now, Crown of Thorns is another five-pager, but the amount of Chapter backstory (along with the main narrative) that Fehervari packs into it is nothing short of amazing. Bravo!
Score: 10 out of 10

By Artifice, Alone by George Mann (Raven Guard):
George Mann has been putting out a bunch of Raven Guard shorts recently, that I unfortunately missed out on. I was glad for this story so that I could get a sampling of his work. What we have here is Raven Guard Captain Koryn having his mental mettle tested by Chaplain Cordae prior to a major engagement. As Koryn prepares his armor, he resolves himself to his probable fate and engages in the wordplay. This story is written well enough, although it strays somewhat towards melodrama. It would be great to read a novella of the engagement itself, Raven Guard paired with Brazen Minotaurs. One can only hope, right?
Score: 6 out of 10 

Bitter Salvage by Nick Kyme (Marines Malevolent):
Kyme strikes back in this collection. This time, he has Marines Malevolent (a very interesting Chapter to write about) squaring off with some Black Templars over the spoils of a tussle with some orks. After some insults are traded, a duel ensues. However, unlike most duels, honor is not the only motive here. Salvage stands head and shoulders above Rite of Pain in terms of quality, but it still is not a "good" work. Points for an original story concept, and decent duel choreography. If only Kyme could craft some more clever wording, and not focus on telling the audience what he is implying so as to ensure that they "get it".
Score: 5 out of 10

Vigil by James Swallow (Doom Eagles):
Yes! Now this is a great story! Brother-Sergeant Tarikus of the Doom Eagles is waiting. For other a Terran standard month, he waits. And as he waits, he reflects on his philosophy, his cause, his purpose. This is how you summarize the psychology of the Doom Eagles, that death is inevitable, it is the point of service to the Emperor, and that the only thing of importance is to make sure that you inflict as much death on the enemy as possible before succumbing to your own. And it all culminates in a rousing finale as well. Swallow really steps it up here, and the payoff is huge. Like I said, he has perfectly depicted a Chapter philosophy in the span of three pages. Great work!
Score: 10 out of 10

Blood Calm by Guy Haley (Blood Drinkers):
With their Chapter Master dead, Captains Castor and Sorael, of the First and Fifth Companies (respectively), will duel for the right to don the mantle of stewardship. Squared off, swords drawn, it seems a perfectly typical duel, except, the victor will be the one that displays "Blood Calm", a mental state of mind in which the blood thirst so integral to the Chapter's internal programming is harnessed as the task at hand is completed. Under the blistering sun of their homeworld, and denied the sanguineous nectar they so crave, who shall emerge victorious?
Haley is in great form here. He deftly uses the motif of the oppressive heat to accentuate the thirst that must be suppressed. Even if the outcome is never really in doubt, the tension builds, with a payoff as satisfying as a burst vein rupturing forth for these frightening warriors.
Score: 9.5 out of 10

Reclamation by L.J. Goulding (Scythes of the Emperor):
Boy oh boy oh boy. What can I say here? I have never hidden my admiration for the short story "Orphans of the Kraken" (it being, actually, the first story I ever read focusing on the Space Marines). I can't say that the Scythes are my favorite Chapter, but their decimated situation provides the potential for great storytelling. In the hands of a good storyteller. Which Goulding, unfortunately, is not. More's the pity, there's a chance that he may pen the full-length Scythes SMB novel, if it ever sees the light of day (please, Black Library, just let Richard Williams do it).
Anyway, enough complaining. What's going on in this story? Not much, to be honest. Some neophytes show their Forge Master some salvage (as the Scythes are reduced to being scavengers), and he gives some trivia regarding it. Then there is a nice piece presented. The problem is that Goulding does nothing to evoke emotion here. Either a paragraph at the beginning to really draw a picture of the surroundings, or some work with the dialogue to capitalize on the range of emotions circling this rebuilding Chapter, would have worked wonders here. Goulding knows the lore, but the soul eludes.
Score: 1 out of 10

Obsidian by Graham McNeill (Sable Swords):
The Sable Swords are an interesting Chapter, formed to replace the decimated Astral Knights. Obsidian deals with the transfer of ownership of the Astral Knights' fortress monastery to the Swords, who will assume stewardship and garrison it.
McNeill is another writer that isn't your best bet for character-driven work. He maps out masterful battles, and he can paint vivid backgrounds. But his dialogue has a generic movie-script feel to it, and you can bet sooner or later someone will either reach for a sword (or other weapon), or seriously contemplate doing so. Spoiler Alert: it happens in Obsidian.
Obsidian isn't a bad story, but there was so much potential here. You have the dynamic of the older inhabitants that bridle at being put out to pasture, and the resentment they naturally feel for their replacements. Replacements that bear them no ill, and who have their own tests to face in the future. But it is definitely readable, and good subject matter.
Score:5.5 out of 10

Here's what it is (Final Thoughts):
Well there's not much to add here. It is what it is; so if you are one of those that do not care for the micro-shorts in general, just pass. The good is that one of you favorite Black Library authors probably has an offering here, and some really interesting Chapters are getting to see the light of day. I will say this, while I appreciate the directions that some of the authors took here, I would have loved to see a little more; say an epic short poem, or an account in the form of a distress transmission. You know, something a little different. Oh well, maybe next year.

Cover Score:

The cover of each story in this collection is essentially the same; the basic color scheme characters you usually see on the Warhammer wiki, adjusted for the unique heraldry of the showcased Chapter. For a slew of $1.99 shorts, I guess no one could expect unique covers for each short. The collection cover is just an array of such pics with the text in the middle. Nothing special.

Cover Final Score: 25/100

Friday, July 26, 2013

Distant Echoes Of Old Night

Distant Echoes Of Old Night by Rob Sanders. Originally published in the 2012/2013 Black Library Games Day Anthology Chapbook (Limited Run). Now available for direct download from The Black Library. Approx. 21 pages.

Distant Echoes Of Old Night is a Horus Heresy short by the very talented Rob Sanders, which centers around the XIV Legion, the Death Guard. In Echoes, Death Guard Brother-Chaplain Morgax Murnau is charged with guaranteeing that no survivors remain on the felled Imperial Fists ship Xanthus, which has been shot out of orbit and now lays sinking in the mire of the blighted planet of Algonquis. Well, to be exact, it is a portion of the ship, however, any amount of Imperial Fists in a fortified area makes for an extremely tough nut to crack.

Purge the ship of survivors. A seemingly impossible task. But Murnau has a trick up his sleeve. In fact, it is the dirtiest trick in all the Legiones Astartes. He is set to deploy a group of Destroyers to finish off the Fists. These Destroyers bring a horrifying array of weapons to bear, most of them high-radiation, or chemical in nature. And not just your run of the mill biochemical warfare, these are tools usually deemed too harsh for most Space Marines to use, and remember, the Spaces Marines are an elite fighting force bred to bring entire systems to compliance. The game is set: the universe's greatest defensive players versus the most nefarious plague marines around. Murnau's instructions: no survivors.

Although Echoes is technically a Horus Heresy story, it, like most recent entries, can be read independently. This is, indeed, more a Warhammer 30K work than a HH tale. Now, I am not up to date on all the Heresy books, so if there are any clever Easter eggs, story arc progression, or hints about certain events, please let me know in the comments section. So yes, if you are not up to date on your Heresy reading, you can still sit down and enjoy these 21 pages of Death Guard/Imperial Fist action.

And enjoy it I did. Sanders brings a flair for vivid imagery to the fore in Echoes. A good chunk of the earlier pages give us a stark picture of the plague that has been unleashed upon the former forest planet of Algonquis by the Death Guard. Where once lush green foliage and tall trees defined the landscapes, all is swamp and insects. "Syrupy waters" lap against Mark III armor, and the buzzing of filthy fauna pervades all. Later on, the descriptive prose gives us an "in-your-face" look at the effects of the Destroyers' devious toys.

It is a good thing that The Black Library finally put this short into general release. I've been wanting to read it since it was announced for the chapbook, and I am sure many others have been champing at the bit to get a crack at it. Like most shorts, 21 pages for $2.99 pages is pretty lean, but Sanders makes it worth it. Here's hoping he gets a crack at a full-length Heresy novel soon.

Here's what it is:
A nasty little tale of of dirty deeds done dirt cheap. Space Marine specialists ask the age-old question, if an unstoppable force meets an immovable object, who will win the day? Can anyone win?

Final Score:

90/100


Cover Score:

Here we have a swampy-green background with the stylized Pre-Heresy Death Guard pauldron sigil. The sigil has some nice staining on it. Not the worst short story cover, but hey, it's just a sigil. What can I say?

Cover Final Score:

30/100

Cover Score: Part Deux

In case you haven't seen it, here's the original chapbook cover, rendered by the amazing Clint Langley:


Now that's a cover!

Final Chapbook Cover Score:

100/100

Saturday, June 22, 2013

Looking Back At: Legion of the Damned

HachiSnax note: The "Looking Back At:" segment will focus on books that I have read at least one year ago, and although exact details may not be fresh in my mind, I will try to comment on the impact or impression that it left on me, good or bad. Today's post focuses on a Warhammer 40K Space Marines Battles entry titled Legion of the Damned. I cannot stress well enough how epic this book is, and no kidding, it is my fave WH40K book to date. And yet, this book catches a lot of flak from fans. Even more strange, most people who complain about this book still laud Rob Sander's writing style. So what is the issue? Well, most take umbrage with the fact that the titular legion gets title and cover creds, but only features in a few pages in the book itself. So, what's the final say on LotD? Is it a decent read with a deceptive title? Or is it a solid, rousing read, with a completely appropriate name? I say the latter. Let me make my case.... Cheers, Hach




Legion of the Damned by Rob Sanders. Published 2012. Approx. 416 pages.

The Cholercaust is coming. Like the wrath of a mad, angry god, it travels on the tail of the blood-red Keeler Comet. Emerging from the Eye of Terror, driven by the psychotic motives of the vicious World Eaters, what chance does the small cemetery planet of Certus Minor have? The 5th Company of the Excoriators Space Marines, under the command of disgraced Chapter Scourge (Chapter Master's Champion) Zachariah Kersh, are the planet's last hope. What can one Company do against a Blood Crusade of World Eaters, crazed cultists, and the horrors of the Warp? And yet, after the battle is done, both sides lay dead. The Cholercaust has been stopped. As for the Excoriators, one sole survivor draws breath. How did one Company stop this remarkable force of Chaos? Could it be that in the most dire of situations, sometimes miracles do occur?

Now, before you rake me over the coals for putting spoilers in the first paragraph, hear me out. Remember that the books in the Space Marines Battles series are based on skirmishes already established in the WH40K canon. So we already know that there was a monstrous battle for Certus Minor, and that the phantom Legion of the Damned came to turn the tide for the Imperium. The book kicks off with a prologue set in the aftermath of the battle, which ends with the sole combat survivor being found. See, as mentioned in the Rynn's World review, the challenge of the SMB series is whether or not the author chosen can make the events preceding a known outcome both readable and enjoyable over the span of 400 pages. Can Rob Sanders handle the task?


No higher authority.

Simply put, LotD is an outstanding book. Rob Sanders crafts a tale that is atmospheric, cinematic, and creepy (I will not say scary as in making my lose my sleep, but the horrors that the warp vomits forth are well presented). The battle scenes are intense, brutal, and real. This is no faint praise; LotD is not bolter porn, but the way fighting techniques are conveyed is integral to the character of the Chapter. The Excoriators are attrition fighters, always battling at the epicenter of Chaos. During the Feast of Blades (a ceremonial battle early in the book), it is stressed that Kersh is "a killer, not a fighter." During physical confrontations, you can hear the flesh tear, and rip from skulls, you feel the crunch of the gladius against bone. Fierce realism.

LotD opens with the previously mentioned prologue, which finds an Imperial approbator surveying the war-scarred landscapes of Certus Minor. A survivor is found, and.... we go back to the beginning of the tale. We meet Zachariah Kersh, who is suffering from a blight that afflicts his Chapter. This grievous disease affects only the Excoriators, who are successors of the Imperial Fists. When afflicted, an Excoriator blacks out from a sudden onset of grief. This grief is the tragic feeling of Rogal Dorn seeing the Emperor lying near dead, critically wounded by the traitor Horus. In that moment, Dorn thought the God-Emperor dead. That moment of grief, at seeing one regarding as divine, strikes them essentially comatose. Unfortunately for Kersh, he suffered one of these attacks during a battle with the devious Alpha Legion. He therefore failed in his duty as Chapter Master's Champion, and the current Chapter Master lies sick, victim to an unknown poison, with no  known cure. In his 'absence' from the battle, the Chapter banner, the Stigmartyr, was lost as well. Suffice to say, when we meet Kersh, he is not well-esteemed by his peers. He is chosen to represent them at the ceremonial Feast of Blades (a sort of intramural battle royale for Fists successors for the rights to bring home Dorn's blade), and the pressure is put on him to win (as all the other Excoriators have failed), while the odds are intentionally stacked against him. No matter what he does, he is screwed.
After the Feast, Kersh is put in charge of the 5th Company (who are none too happy about it) and dispatched to guard the seemingly unimportant cemetery world of Certus Minor. The world has some importance as the remains of a person of historical importance are interred there, but other than that, it is basically a way for the Excoriators to shoo off the unwanted Kersh with the Cholercaust coming. It is implied (at least I took it as so) that there is some scheming by some religious types to have Excoriators dispatched there to protect, I am assuming, the financial interests of the world. Burial space is leased out, and being buried there is very vogue. As to whether or not this was the exact reason for their dispatch, or if there was a more nefarious plot at hand, is never revealed. Honestly, this is the sole gripe I had with the book.
We go through the motions when the group arrives on Certus Minor. There are personality conflicts, characters evolve, and the taint of Khorne affects some of the locals.

Then comes the assault.

First comes the Warp-Spawn, those creatures of Chaos that kind of revolve around the Comet. These scenes reminded me of the horrors in The Mist (one of the better movies of the past few years). Then come the cultists and finally the World Eaters. Kudos to Sanders for making the cultists interesting by name-dropping various gangs, different affiliations and gang-attire. It could have been presented in a generic manner, but that upped the ante. Nice touch. The Excoriators fight tooth and nail, not yielding an inch without fighting like cornered rats. It is there way. They had held the lines in defense of Holy Terra. But the numbers of the Cholercaust are too great, and in the end, all is lost.

Or is it?

All throughout the novel, Kersh is visited by a phantom apparition. A dead legionnaire, his broken helm revealing a leering skull, one blazing red eye, teeth always rattling as he keeps his spectral counsel. Kersh's watcher is ever-present, surveying as Kersh becomes acclimated with his new position, his one glowing eye matching Kersh's dead, stainless steel eye. And in the end, after the Legion has unleashed their unstoppable fury, the Phantom stands above the broken Kersh, offering a silent testimonial of validation.

That's the story in a nutshell. As I've said, that is a spoiler-free assessment. You will get similar info in any blurb or book description on this title. So it really comes down to whether or not Sander's prose resonates with you. I've never read a review on a Sanders work that says "yeah, the book was alright." It is usually either "I love his work" or "I really don't care for his style." The few other things by Mr. Sanders that I have read, I truly enjoyed (allow me to recommend his stellar 1,000 word short 'Army of One' from the 15th Birthday Collection). But assuming that you find the story line interesting and you enjoy Rob Sander's writing style? Then what makes this story great? Well, for one, even though the outline of the story is well-known, there are a few surprises and curveballs which are pretty well-executed. Two in particular stand out (one being a paragraph on the very last page), and they really add to the work. Secondly, there is the detail that went into fleshing out the Excoriators Chapter itself.

I have no idea how much information was established on the Excoriators prior to this novel. Maybe they were a name and a color scheme, no more. I am assuming the Sanders did most of the fleshing out of the Chapters' specifics. In addition to being tough attrition fighters, they are a devout bunch as well, and constantly strive to achieve a oneness with the purity of the revered Primarch Dorn. Members of the Chapter engage in ritual self-mortification, known as "donning Dorn's Mantle". This mortification is administered through flagellation, and each Astartes has among his attendants one to wield the whip. A punishment for an Excoriator would be to actually withhold purification by lash; and scouts are deemed unworthy to bear the Mantle. The flagellant aspect may make for uncomfortable reading for some, or a cheap gimmick for others, but I believe it serves to establish their devotion. Another trait of the Chapter is the treatment of armor. Excoriator armor is a stunning ivory color, and it is kept clean to a pristine level, however, all nicks and evidence of battle damage are left intact, and artificers record in the markings details of how the damage was earned. Another noteworthy attribute is the change in rank titles. Kersh, in a role usually termed "Champion" is known as "Scourge". Squad leaders are referred to as "Whips", and so on.

All in all, you would take it that this was rock-solid entertainment. So why does this book get so much hate? Well, there is the controversy surrounding the name. Common is the argument that the book is titled "Legion of the Damned", members of the Legion grace the cover, and yet, they only feature in the last 20 or so pages! False advertising, boo, hiss, grab the pitchforks and so on. I fancy myself an objective fellow, so is there any credence to this outcry? Perhaps, if you only approach it at a literal level. But Rob Sanders is a crafty fellow, and being an English teacher (in some capacity which I cannot remember offhand), it is his prerogative to utilize word tricks. Yes, the book features the actual LotD (and much more than in the last 20 pages, since Kersh's phantom watcher is present through the whole book). But it is very obvious (and I believe mentioned in fact on Sanders' own blog) that the Excoriators are a damned legion as well. Damned to fight at the Eye of Terror for eons, damned with the blight of seeing one revered as a god in a state of apparent death, damned with the prospect of a Chapter Master who lays poisoned to a mystery ailment. And just for arguments' sake, it can be said that the hordes of the Cholercaust are a damned legion as well, those damned for their heretical choices. So actually, what we have is a title that is valid on not one, but three levels. Well played, Mr. Sanders.

Now I can understand why there would be excitement surrounding action with the LotD. As far as power-armoured supermen go, they are every 13 year old's wet dream; jet black with skeletal parts, festooned with skulls and flames. Silent, lethal, unstoppable. But they are ghosts, ghosts traveling through eternity. There is no room for development, for personality. How can you expect them to carry a novel that isn't entirely bolter-porn? How can the reader feel invested for over 400 pages when there is no threat of danger to the 'good guys'? I've been a Godzilla/kaiju fan for three and a half decades, and I accept the fact that even though his name and image dominate the posters, he usually appears in less than 10% of each film. Yes, I've seen and agree with the argument that the best novel for the LotD is one in the 'Godfather II' mold, half with their current exploits and half with their time as the Fire Hawks. But, remember, this is still a Space Marines Battles book documenting the battle for Certus Minor. Maybe I am missing something on the current lore and interactions on the LotD, but I am satisfied with this presentation; that they are a spectral reserve that can be tapped into by faith, need, and merit.

Kersh and the phantom legionnaire are an interesting study in contrasts, one in ivory white, one in jet black. White for life, black for death. Both with broken armor, one alive with a dead eye, one watching from beyond the grave with a burning, live eye. Positioned across the planes of the corporeal and spectral planes like opposing chess pieces, like yin and yang, completely opposite yet entirely equal.

And that's what it all amounts to. If you can get past any assumptions you might draw from the title or cover art (remember, this is a novel, not a box of miniatures), and if you can enjoy Rob Sander's engaging, yet non-linear storytelling, you are in for a treat.

Here's what it is:
A thrilling, atmospheric retelling of the massive assault that struck a small, insignificant world, and the miracle that manifested itself to save the day. An examination of two interesting Astartes Chapter. Further proof that the Black Library retains the best stable of writers in current tie-in fiction.

Final Score:

97/100

This is, without a doubt, my favorite of all the Warhammer 40,000 books that I have read. It slightly edges out my prior fave, Helsreach (although I'll say my copy of Helsreach signed by Aaron Dembski-Bowden is my favorite Black Library item).

Cover Score:

Jon Sullivan does it again! The best artist in the biz homers again with this cover featuring the vengeful onslaught of the Legion. Apart from his cover for The Siege of Castellax, this might be my favorite cover by him. Excellent. On the Black Library's site, there are wallpapers available to download of the full cover. Do yourself a favor and check them out!
Also, LotD was lucky enough to have a promotional commercial made for it. Just some decent music and panning shots of the cover to be honest, but I like when Black Library makes them:



Cover Final Score:

95/100