Showing posts with label John Coyne. Show all posts
Showing posts with label John Coyne. Show all posts

Wednesday, January 6, 2016

The Hunting Season

The Hunting Season by John Coyne. Originally published by Macmillan Books, January 1987. Approx. 245 pages.

Originally released in 1987, The Hunting Season is a horror novel by blog favorite John Coyne which focuses on what I believe to be one of the more fertile horror sub-genres - inbred backwoods maniacs (see Deliverance, The Hills Have Eyes, Jack Ketchum's Offseason, its sequels, and more). It centers on a young woman named April Benard; widowed at the opening of the novel, now remarried and looking to turn a house in the Catskills into a base of operations for a career-defining anthropological study.

After losing her husband in a horrific car accident, and with a newborn son depending on her, April needs to find a way to take charge of her life. Four years later, it looks like all of her ducks are finally in a row: she is newly married to a powerful lawyer, her career as an anthropology teacher is thriving, and best of all, she has her sights set on a career-advancing opportunity.

In her anthropological studies, April has learned of an insular society located in Upstate New York's Catskills Mountains; a community of inbreds that have been, for lack of a better term, "recycling" their genetic stock via consanguineous breeding for a term dating back to the late 1700's, when Dutch settlers first began mixing with the indigenous Indians of the area. Little to no extensive research has been done on this group, colloquially referred to as "Pumpkinheads" due to their bizarre appearances; deformities spurred by debilitating cacogenic reproductive practices. Her desire is to research, interview, and study these people; and eventually get her findings published.

As luck would have it, near this pocket of freakish folk is a region popular with NYC residents for buying summer homes, antiquing, and enjoying the country life outside of the concrete jungle. When an attractive property appears on the market, April persuades her husband Marshall to buy it, and she prepares a summer of intensive research.

Of course, soon after they move in, things do not go as smoothly as possible. Part of the plan included family bonding time, but Marshall finds himself pulled away and tied up in court cases, leaving April alone in an unfamiliar area, and contending not only with her own son, but with Marshall's teen daughter, who has thus far been resistant to accepting her new stepmother.

Then there is also the issue of the on-premises caretaker, Luke Grange. A by-product of the local incestuous stock who has evaded the myriad deformities of his peers, he possesses model looks, an insightful mind, and a moral obligation to his "people". His intentions seem good, but straightforward, honest answers are not always forthcoming from him. He is also filling April's son Timmy's head with frightening legends and local lore, making him believe that he is seeing monsters scampering around on the property at night.

Or, are those actually really there?

Worst of all, Luke's presence is cultivating some considerable sexual tension; not only with April, but pointedly with Marshall's daughter Greta. 14 is old enough to get married among Luke's people. What are his actual intentions in regards to her? Luke already enjoys infamy among the NYC vacationers, who casually indulge in some hedonism while in their summer retreats.

And, there are the pumpkin-heads. They turn out to be more horrifying in appearance than even April had imagined, and there is a palpable sense of danger regarding some of them.

As the summer progresses, the relationship between Marshall and April becomes increasingly strained, exacerbated by his frequent absences. Unable to connect fully with her fellow City vacationers, and growing more and more frightened of the pumpkin-heads, April begins to feel trapped in what was supposed to be her dream home.

But, just when you think that things can't get any worse, they do. Just as it seems April cannot feel more unsafe in her new home, a spate of brutal killings begins. Will April even be able to escape with her children?

I will mention now that there may be some SPOILERS coming. Nothing more than is mentioned on the blurbs and praises on the edition I read, but I just want to be forthcoming. That being said, let's talk about what works in The Hunting Season.

In an era when many a spinner rack was filled to bursting with horror paperbacks, Coyne earned his acclaim due to being, simply put, a good author. This is one reason why he has been so adept at writing across many different genres. And, he brings these skills to bear in The Hunting Season. While part of the climax seems somewhat incongruous to the rest of the narrative (more on that later), the rest of the novel works due to the strengths of people, place, and themes.

People: John Coyne's characters are memorable and enjoyable not for being strong, or "good", but for being well-rounded, actual human beings. His lead, April, is a good person, but like all real people, she is flawed. She makes mistakes, she is presumptuous at times, she compromises her morality, she is petulant and spiteful at times, in addition to being a strong, loving, career-minded woman/wife/mother.

The entire supporting cast is populated with an solid mix of well-rounded characters as well.

Place: All the times that I read Hobgoblin growing up, it always struck me how rich the Upstate locales seemed. It wasn't until I actually moved to Upstate New York that I realized how authentic the descriptions were. This is in play here, as well. The scenes in NYC ring with such an authenticity it is like I was seeing the City of my youth over the span of a few pages. It is not just about name-dropping a few street and store names. It is about capturing the legitimate, tentative trepidation that a young woman in the City in the 80's would feel before going on the subway. It is not just about knowing to stop at Zabar's on the weekend, but that to get the best bike, you needed to head up to the East Side.

The scenes in the Catskills are richly and beautifully rendered as well, with strong attention paid to the local flora and fauna. Coyne writes with an observer's eye put to fluid prose.

Themes: There are some interesting themes abound in The Hunting Season, and Coyne does his fans a great service by not ramming them down our throats. But they are always lurking uncomfortably, just out of sight. One central theme that runs throughout is the difference in class structure. There is a certain, mutually parasitic arrangement between vacationers and the locals in vacation areas. This is normal, and universal. But it is a little more glaring in this New York community. As Coyne mentions in the book, these areas were already declining, with the industries that defined them leaving them. I live in one of these areas now, and it is not a pretty sight. So, perhaps it is a bit egotistical for out-of-area benefactors to come in and expect to be regarded as "better" simply because they have the advantage of disposable income. To be fair, however, the locals can be equally haughty in believing that they have should be respected simply for having the birthright in the area. This comes to the fore in one scene that takes place at an estate auction; while the city folk look down their noses at the "local yokels", the area people turn up their noses at flighty city folk treating their local treasures as novelties. The smartest man in the whole place finally observes that he can use their (the city vacationers) money to get a new pickup truck, and better his life. Again, the themes aren't hammered home; they play out at their own speed, because they are necessary, and because they occur. The moral of the story is that just because two kinds of people can find themselves in the same vicinity, exchanging goods and moneys, it doesn't mean that they like each other.

Finally, we need to mention the fear factor aspect of this horror novel. I'll admit, it is hard to cobble together a visual representation of the pumpkin-heads from the cues that Coyne gives us; they truly are a frightening amalgamation of stunted odds and ends. To be honest, I took some inspiration from the locals around me; I swear that there is some hint of the same kind of inbreeding going on in these parts. A common local trait is a big, round head (like a pumpkin), with very close-set, circular eyes, and a pointy, beak nose. I just reverse engineered this, made them darker (for the Indian admixture), wrinklier, and more stunted in the limbs department, and, voila! Good old fashioned nightmare fuel.

And it is the best, and most frightening, scenes in the story that see these people skulking around. That's the allure of this niche genre, right? Monsters among us.

I can see some people having an issue with the climax of the book, however. Coyne kicks the happenings into overdrive with the initiation of the killing spree (again, not really a spoiler, it's mentioned on the jacket). Perhaps it's because "slasher" isn't really my thing. Don't get me wrong; the violence, as always, is beautifully written. Coyne does not simply paint the walls red arbitrarily. He stages horrific acts of violence with a poetic grace. And when those horrid pumpkin-heads are involved in the killing, the book really feels like a horror tome again.

So there you have it. The Hunting Season is a solid horror title, filled with fully fleshed-out characters, realistic scenery, tense, scary moments, and some jarring violence. The finale might have fit better in a story that was a dedicated stalker/slasher title from start to finish, but it still makes for a blood-soaked climax.

Final Score:

8.5/10

Cover Score:

Pretty standard fare. A glimpse of the Benard farmhouse as seen from the woods. There is an odd, ghostly head floating above the residence, and two pudgy looking figures ambling towards it. It doesn't really convey terror. A glimpse of a sinister pumpkin-head skulking in the trees would have helped immensely. And I can't really figure out the point of the stylizing on the "S" in Season. It's more distracting than enriching.

Cover Final Score:

2/10

Friday, December 18, 2015

A Review Of John Coyne's Hobgoblin Re-release

From the Peace Corps Writers page....

"Boo! Trick or Treat?

No, this isn’t a Halloween novel with Ghosts, Vampires, and Witches. This is a murder mystery, with bodies everywhere. From Connecticut, where young Scott attended Spencertown Academy to Flat Rock, a rural high school in Crossroads, New York. Scott and his beautiful Mom Barbara have moved south after his father Warren dies of a heart attack. The mystery just gets started as Barbara takes on the position of Historian for a medieval castle known as Ballycastle. Built by wealthy Irishman Fergus O’Cuileannain, who is a rather weird individual, cared for by another Irish Serf named Conor Fitzpatrick. Conor resembles a fast walking Hobbit always carrying on in his Irish Gaelic.

What a setting. Ballycastle is three hours from New York City and built in the 1930’s. Young 16 year old Scott is a master player as his classmates would shout, and his Hobgoblin game piece Brian Borù unstoppable. Brian Borù, a twenty-five level paladin, who had played dozens of adventures in the ancient land of Erin of long ago. The adventure of Hobgoblin is Scott’s life.

Yet when he and his Mom move to Ballycastle, he continues to live out the spirit of the Celtic knight and plans for more battles that Brian Borù could face and win . . . he is Brian Borù himself. Scott’s new and only friend at Flat Rock High is leggy Valerie. She is strong and stands up for her point of view, at times challenging Scott. And sometimes he takes on the Football Neanderthals like, Nick and Hank, who seem to be threatened by anyone with an IQ over 90.

The plot thickens and yes, Halloween is around the corner. Barbara begins to uncover strange events in Ballycastle’s past, where several very young women die within a year upon arriving at Ballycastle. There is even a small cemetery where the young Irish women, some as young as 16, were buried. And the “deathly departed” Fergus O’Cuileannain appears as the Black Annis out of the Celtic past.

I found that I could not put this book down, and later found myself having strange dreams of the little folks that make up Irish tales . . . one great and very special move into a murder mystery from a Celtic game board to a medieval castle in New York. Can’t say more or I give the ending away . . . check the body bags as events begin to roll."

Very nice synopsis there.

I recently got my copy of the new edition as well. All I have to say about it can be summed up in the picture below:


It's beautiful, and it looks very handsome on a shelf. My only complaint is that Dover isn't offering a hardback in the same size as well.

So anyway, if you are looking for a great last minute Christmas gift for the book lover in your life; especially someone that loves horror, 80's tales, RPG stories, or even fantasy lovers, get a copy of this new edition. And get one for yourself too.

Buy it on Amazon here.

What's it all about? Read my review of Hobgoblin here.




Friday, October 16, 2015

Hobgoblin Is Getting Republished!

It is very rare these days that a snippet of news gets me truly excited. You know, those announcements that stoke a new excitement, or tap a nostalgic vein and yank you forcefully down memory lane. On a recent saunter through some familiar sites, I spotted one such example.

I think I made it abundantly clear in my review of it how much I love John Coyne's 1981 fantasy role-playing inspired horror yarn Hobgoblin. If you haven't read my review yet, please give it a look here.

Well, on a visit to John Coyne's website (where my review is generously linked), I saw the news: Dover Publications is repubshing Hobgoblin, to be released on November 18th! Check out the great new cover:


Isn't that neat? I mean, I love the cover on my old copy, but this really taps into the influences of Celtic Mythology that is utilized in the book.

You can pre-order the new edition of Hobgoblin on Amazon here.

Wednesday, July 24, 2013

Hobgoblin

Hobgoblin by John Coyne. Published July 1982 by Berkley Books. 342 pages.

So last night I finished my long-overdue reread of John Coyne's fantasy-horror yarn Hobgoblin, and I will say right now that some aspects of my review will be tainted as it is a work viewed through nostalgia-colored glasses. This compact little terror tale has been present on a bookshelf in my home for the better part of three decades. Being a child of the 80's, as well as being someone raised on Dungeons and Dragons, a lot of the elements incorporated into the framework of the story resonated with me on a personal level. To the casual reader, today, some of the ideas, dialogue, etc., might seem corny and dated. Hopefully this same reader can put aside these biases and enjoy this well-written story.

Before we get into the review, let's take a peek at the description on the back, shall we?

Scott Gardiner is weird.
He thinks the monsters in his fantasy game are real.
He thinks he sees Hobgoblins at the castle where his mother works.
He thinks his girl friend is being stalked by the Black Annis because of what happened to her in the graveyard.
He thinks his high school is filled with blood-spewing Gorfs and flesh-hungry Groundbats from the darkness of Irish legend.
Scott Gardiner is right.
So he's throwing the biggest party of the year. 
On Hallowe'en.

Reading this, as well as the (blatantly false) claims on the front:

The Dungeons are real.
The Dragons are real.
The Terror is here.
you might think that what you are getting is a sensationalist tale (like Rona Jaffe's Mazes & Monsters) playing on parental fears of their child becoming the next James Dallas Egbert.

Point blank; that's not what Hobgoblin is. At all. Back in the early 80's, there was fear born of urban legend, and apparently the opinion of someone's psychiatrist, that some of the introverted youngsters playing these RPG's would become so emotionally invested in them that their already fragile grasp on reality would snap and they would be rendered unable to separate reality from a fantasy world filled with goblins and bugbears. And people fell for this (then again these same people also believed that D&D was promoting devil worship due to the appearance of devils and demons in the original AD&D Monster Manual). And luckily, those same people were punished for their gullibility, in the form of a Mazes & Monsters TV movie 'starring' a young, desperate for cash Tom Hanks:
Not exactly Dr. Langdon's finest hour, but it serves him right.

We've had Dungeons and Dragons, and Mazes & Monsters, so what exactly is Hobgoblin (the game)? Actually, Hobgoblin was pretty ahead of its time. The fictional game that Coyne crafts for the novel incorporates three types of fantasy gaming; the "role-playing" aspect of D&D, the "card" aspect of games like Magic, and a "board" akin to Games Workshop offerings (yes, the use of figurines was huge in D&D, but using an actual crafted diorama to represent scale and events was more in line with British counterparts). Coyne also injects welcome authenticity by basing the lore of the Hobgoblin world on Irish mythology. A hack author might have been tempted to just insert 'made-up' names to pad out their D&D clones, giving us creatures with ludicrous names like "fecalite". By using established lore, Coyne makes Hobgoblin feel like a game whose supplements you would snatch right off the wall at The Compleat Strategist, as well as giving us a primer of some intriguing Celtic mythology.

Now, on to the book. Finally....

In Hobgoblin, we are presented with young Scott Gardiner. Scott is not exactly, as the back cover puts it, 'weird', but he does fit the 80's RPG'er template to a tee. He is introverted, repressive, awkward (especially regarding the fairer sex). He is a high-functioning student. Of course he wears glasses. So yes, the stereotypical gamer. But, stereotypes don't become stereotypes without an impressive track record of accuracy, and, on his appearance, Scott fits the bill. Many readers might find it difficult to sympathize and/or even like Scott. Tell the truth, it's kind of hard to warm up to him. He's not a gregarious kid, he's often sullen and even a bit boorish. But Scott Gardiner isn't mean, or vindictive. And actually, he has some good reasons to be withdrawn.

Early on in the book, Scott's father dies suddenly from a heart attack. At roughly the same time, away at his prep school, Scott's nearly invincible Hobgoblin character, legendary paladin Brian Ború, is slain in combat. In the fallout of these two soul-crushing events, Scott and his mother, Barbara, have to move, and find themselves in Upstate New York. This gives Scott an extra helping of stress, as he has to re-acclimate to a new environment and new people. And, honestly, being a resident of Upstate New York for the past three years, I can totally understand the horror he must have felt. Barbara Gardiner lands a job at an old Irish castle, Ballycastle, which was built (actually brought from Ireland stone by stone) by the Gatsby-esque Fergus O'Cuileannain, an Irish tycoon that died young and left a fortune in a Trust. As ominous and foreboding as the castle and the surrounding grounds are, Barbara is smart enough to realize that there is only so far a woman in the 80's can go with an art history degree (exactly the same distance that it goes in 2013).

The medieval Ballycastle serves as ample fuel for Scott's Hobgoblin fantasies, as does Conor Fitzpatrick, the sole holdover employee from O'Cuileannain's days, who gifts Scott with traditional Irish weaponry and regales him with tales of mythology of the Eire. This worries Barbara. She knows how impressionable Scott is. She knows he is dressing up and pretending to be Brian Ború. And she knows just how dangerous these tendencies can be.


In all fairness, she may be on to something....

Meanwhile, Scott is having trouble fitting in at his new school. The rural folk of Flat Rock are a far cry from the scions of money families that he was used to back at Spencertown Academy. Worst of all, he has become the center of attention for two malicious football players, Nick Borgus and Hank Simpson. Their level of bullying would be trying on even the strongest of souls, so Scott's misery is understandable.

And yet, things are not all bad. A lovely young lady, Valerie Dunn, has taken a liking to Mr. Gardiner. She can see the good behind the standoffish exterior. Unfortunately for both of them, their burgeoning relationship has caught both the attention and ire of Borgus and Simpson.

Love is also in the air for Barbara Gardiner. The young widow finds another chance at love developing with her boss, Derek Brennan, the executive director at Ballycastle. This poses a problem for her, though. Already facing difficulties communicating with her quiet son, what is perceived as bringing in a 'replacement' for his dead father only makes things worse.

Now, Hobgoblin would have been just fine as being a study in these peoples' lives; watching as they learn to cope with loss and learn to live again. But this isn't a character study; it's a horror novel. And after an opening act where we meet everyone, strange things start happening.

There are weird things going on at Ballycastle. And they aren't only in Scott's head. There is some kind of creature roaming the grounds. It tried to break into the house when Barbara was alone; it comes into the house when Scott and Valerie are spending time together, and, worst of all, it attacks Valerie when she is alone in Ballycastle's extremely creepy graveyard. All three also can agree that this being loping through the forest bears a resemblance to the Black Annis, another creature from the Hobgoblin game, and one of the more frightening nightmares of Irish lore:
Exactly what you want to be visited by while you are making out with your girlfriend.

While this is going on, Barbara is busy trying to get to the bottom of some mysterious happenings in Ballycastle's past. That same graveyard mentioned earlier is not only the resting place of Fergus O'Cuileannain, but also the burial grounds for a slew of young Irish girls that had died in his employ, poor girls that had been brought over from the old country and had passed in the prime of their youth. Will uncovering the truth behind their deaths endanger the future of the estate's Trust, or are the stakes actually much, much higher?

In an attempt to integrate Scott into Flat Rock life, and warm the students to him and his Hobgoblin-y ways, it is agreed for an upcoming school dance to be held at Ballycastle, where the event will be a dance/Hobgoblin-LARP hybrid. Here, Scott will finally come face to face with the truth, with reality, and with himself.

Coyne has created a work that boasts solid prose and remains gripping from beginning to end. This is no small praise; horror novels were a dime a dozen at the time, and most were spat out by third rate hacks. Many of these novels might feature decent writing in one facet of the story, like in the details of violence, or sexual situations, etc. Coyne, however, presents descriptive scenery, believable (even if at times unlikable) characters, and jarring scenes of violence. He is a solid writer of other horror works (The Legacy, The Searing, The Piercing) who is still going strong thirty years later, now writing about another of his passions, golf. I can say assuredly that I will be tracking down more of his horror work.

Coyne structures each chapter around Scott and Barbara, as the encounter situations that are not directly related, but essentially similar. As the story evolves, we watch as they both struggle with their 'new lives'. Scott's troubles have already been covered; but it bears remembering that Barbara is starting over as well. She had married young, and her deceased husband was a powerful, successful man that she was content and secure in following. Now she has a chance to solidify a career on her own, and re-discover romance with a man who is happy to walk alongside her, not just lead the way. By the end of the tale, we can see that Scott and his mother are actually very similar people, making all of their past estrangement unnecessary.

While I personally have no complaints about Hobgoblin, I can understand some readers having an issue with the final act. What Hobgoblin becomes in the end is not a psychological thriller, or a supernatural tale, but rather straight up slasher fiction. I mean, there are implausible scenarios throughout the tale (or maybe not, from what I've seen up here the levels of bullying and sexual harassment portrayed in the high schools might be spot on), but the ending goes pretty balls to the wall. It's handled nicely though.

Final thoughts:
Books like Hobgoblin and Mazes & Monsters caught some flak back in the day for being condescending and dismissive towards RPG's and their players. They seemed to associate salvation with 'growing up' and giving up on playing. Well, maybe that's true for M&M, but not so much here. Scott Gardiner is not at risk of getting lost in a steam tunnel, or in a mentally reclusive fantasy world. He is, however, a kid who is going through some tough times, and ends up a little overly-invested in a game that offers a little more fun that reality. Haven't we all felt that way about something, sometime?

Here's what it is:
Bar none, the authoritative "D&D Panic" novel. A masterful slasher-film in book form, that stands strong three decades after it was unleashed on the world.
Some sexual situations, so a little intense even for young adults.


Final Score:

93/100


Cover Score:
Ah the 80's. Epic VHS covers. Epic book covers. This one is no different. A two-page cover flap design, you can see the outer cover above, with what appears to be Scott trapped in a dungeon behind a portcullis gate (presumably showing how he feels in the 'real world'). Open the first flap and you see....
A beautifully done, vibrantly colorful rendition of Scott doing battle with some of the creatures from the Hobgoblin world. They really don't make stuff like this anymore. Sadly.

Cover Final Score:

90/100